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Non-uniform light field compression: a geometry-based method for image processing

Authors :
Yin Baocai
Kong Ddehui
Wang Wendong
Source :
International Conference on Neural Networks and Signal Processing, 2003. Proceedings of the 2003.
Publication Year :
2003
Publisher :
IEEE, 2003.

Abstract

A geometry-based image compression method-non-uniform light field compression is proposed by combining bi-triangle-based surface light field partition and non-uniform factoring of light field matrix, through which a four orders magnitude compression ratio can be achieved. Starting from dense images captured from vantage points, the codec resample these original data and partition the resampled data over bi-triangle. Then the codec arrange these partitioned light field data into 2D matrices and approximate the matrices through factoring them into non-uniform textures. Finally the codec group these textures into tiles and further compress these textures using ordinary still image compression techniques. Novel image can be rendered in real-time through texture mapping. In this paper we illustrate the compression efficiency and rendering performance through dense images captured in real scene.

Details

Database :
OpenAIRE
Journal :
International Conference on Neural Networks and Signal Processing, 2003. Proceedings of the 2003
Accession number :
edsair.doi...........7ee5b36e2bedfa535cb1acb226662052
Full Text :
https://doi.org/10.1109/icnnsp.2003.1281051