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151. Computer Game Design Classes: The Students' and Professionals' Perspectives

152. Using 3D Computer Graphics Multimedia to Motivate Preservice Teachers' Learning of Geometry and Pedagogy

153. Simulation and Animation Design. Program CIP: 50.0411

154. Active Methodology in the Audiovisual Communication Degree

155. Student Consistency and Implications for Feedback in Online Assessment Systems

156. Empirical Estimation of Computer Animation as a Self-Study Material for Science Learning

157. Improving Quality in Teaching Statistics Concepts Using Modern Visualization: The Design and Use of the Flash Application on Pocket PCs

158. Avatars, Pedagogical Agents, and Virtual Environments: Social Learning Systems Online

159. Visual Programming: A Programming Tool for Increasing Mathematics Achivement

160. Monkeys on the Screen?: Multicultural Issues in Instructional Message Design

161. Digital Media Technology. Program CIP: 09.0702

162. Impact of Using iPad Tablets in a Construction Communication Graphics Class: Evaluation Based on System Usability Scale

163. An Easily Fabricated Low-Cost Potentiostat Coupled with User-Friendly Software for Introducing Students to Electrochemical Reactions and Electroanalytical Techniques

164. An Automatic Measure of Cross-Language Text Structures

165. Detecting Position Using ARKit II: Generating Position-Time Graphs in Realtime and Further Information on Limitations of ARKit

166. The Fine Art of Teaching Functions

167. Stimulating Scientific Reasoning with Drawing-Based Modeling

168. Enhancing and Transforming Global Learning Communities with Augmented Reality

169. Sustainable Design: Integrate the Creative Thinking and Innovation into Graphical Communications

170. Transforming the Mathematical Practices of Learners and Teachers through Digital Technology

171. Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye-Tracking Studies

172. The Effects of Computer-Aided Design Software on Engineering Students' Spatial Visualisation Skills

173. Secondary Engineering Design Graphics Educators: Credentials, Characteristics, and Caseload

174. A Freshman Engineering Design Graphics Collaboratory

175. Relationships between Spatial Visualization Ability and Student Outcomes in a 3D Modeling Course

176. Exploring the Use of Emoji as a Visual Research Method for Eliciting Young Children's Voices in Childhood Research

177. Using an R Shiny to Enhance the Learning Experience of Confidence Intervals

178. Interaction Analysis for Supporting Students' Self-Regulation during Blog-Based CSCL Activities

179. Visual Invention and the Composition of Scientific Research Graphics: A Topological Approach

180. Computer Animations a Science Teaching Aid: Contemplating an Effective Methodology

182. Future Cities Engineering: Early Engineering Interventions in the Middle Grades

183. Practical Application of Computer Software in Visual Education

184. Ontology of Serious Games

185. Having Our Say: Middle Grade Student Perspectives on School, Technologies, and Academic Engagement

186. Real-Life Migrants on the MUVE: Stories of Virtual Transitions

187. Emerging Technologies in Distance Education: New Paradigms of Pedagogy in 21st Century

188. Moving beyond a Google Search: Google Earth, SketchUp, Spreadsheet, and More

189. Redefining the Tools of Art Therapy

190. Visualization of Learning Scenarios with UML4LD

191. 2007 Mississippi Curriculum Framework: Secondary Computer Graphics. (Program CIP: 50.0402 - Commercial and Advertising Art)

192. Characteristics Leading to Student Success: A Study of Online Learning Environments

193. Transformations of Mathematical and Stimulus Functions

194. Arts Education K-12: Copyright for Arts Educators. 2006 Arts Education Series. Monograph No. 5

195. Public-Private Partnership in a Minimally Invasive Education Approach

196. A New Graphical Logo Design: LogoTurk

197. Utilizing a Broadcast Quality Video Production Facility in a Distributed Education Environment

198. Representing Graphical User Interfaces with Sound: A Review of Approaches

199. Mathematics from Still and Moving Images

200. Will They Use What You Taught Them? Course-Embedded Assessment of Accounting Students' Information Technology Self-Efficacy

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