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51. Systematic review of mobile applications in learning features to support learners living with epilepsy disorders.

52. Talki: A Mobile Application to Improve English Learning of High School Students in Peru utilizing Virtual Reality and Gamification.

53. Assessing User Experiences in Virtual Reality Learning Environments.

54. Do not forget about me, do not forget about you. Usability of a mobile app for professional identity formation.

55. Exploring the intention to use mobile learning applications among international students for Chinese language learning during the COVID-19 pandemic.

56. Bibliometric analysis of mobile learning user experience industrial revolution 5.0.

57. Examining the motivators affecting acceptance towards learning management systems for sustainable learning amid COVID-19 pandemic.

58. Improved vision-only localization method for mobile robots in indoor environments.

59. Relationship between parental academic upward social comparison perception and children's mobile phone dependence tendency.

60. “Out of the Shadows”: Reflections on Human Trafficking Education Through a Public Pedagogy Project.

61. Empowering Children with a Digital Musical Instrument Mobile App: Perspectives of Early Childhood Educators.

62. Forensic Characterization of Mobile Phone Cases Using Infrared Spectroscopy with Deep Learning Methods.

63. Personalized Education via Mobile Technology Flexible Learning Frameworks.

64. Exploring a Mobile Technology-Driven Model for Intercultural Communication Education.

65. Effects of app-based imagery training on imagery skills and technical performance in junior national squash athletes.

66. Exploring the perspectives of health care professionals on digital health technologies in pediatric care and rehabilitation.

67. Attitudes of private university undergraduate students' towards Electronic Learning (e-learning): A case study of Valley View University.

68. Design of Object Detection System for Tangkuban Parahu Volcano Monitoring Application.

69. A Comparative Study of Maze Generation Algorithms in a Game-Based Mobile Learning Application for Learning Basic Programming Concepts.

70. More than Just Buying a Van: Lessons Learned from a Mobile Telehealth HCV Testing and Treatment Study.

71. Towards design science methodology for developing mobile learning applications.

72. The perspectives for mobile application use in media education.

73. Framework for a Research-Based and Interdisciplinary Use of Sensors in Elementary Teacher Education.

74. A Study on Factors Influencing Digital Reading Behavior of Junior High School Students.

75. The medium matters! The effect of a mobile digital identification tool on students' intrinsic motivation during plant identification.

76. EXPLORING THE INTERACTION OF META-UTAUT IN THE MOBILE-ASSISTED LANGUAGE LEARNING ENVIRONMENT FOR EFL LEARNING.

77. EFFECTS OF USING MOBILE-ASSISTED DIGITAL CONTEXT IN CLASSROOM ON STUDENT ACHIEVEMENT.

78. Heutagogy Approach in Mobile Learning: Developing Technology-Enabled Lifelong Learning.

79. Yabancılara Türkçe Öğretiminde Mobil Uygulamaların Kelime Öğretimine Etkisi.

80. How Mobile Solutions Impact the Education in Universities.

81. Mobil Öğrenmenin Sınıf Öğretmeni Adaylarının Noktalama İşaretlerini Kullanma Başarılarına ve Görüşlerine Etkisi.

82. A comparative study of outcome of teaching related to suicide risk assessment using mobile app versus conventional teaching for undergraduate medical students.

83. Leveraging Perspective Transformation for Enhanced Pothole Detection in Autonomous Vehicles.

84. Innovative Teaching and Learning Strategies for Inclusive Education in the Post-COVID-19 Open and Distance e-Learning (ODeL) Environment.

85. Mobile Learning and Verbal Proficiency: A Cross-Sectional Study Investigating English Speaking Skills Enhancement.

86. Lightweight Algorithm for Rail Fastener Status Detection Based on YOLOv8n.

87. Educators' experiences of using mobile learning as a professional development and knowledge retention tool during the Covid-19 pandemic.

88. 5G Technology for Innovation Education (Sustainable Development Goals 4): A Systematic Review.

89. A deep learning based approach for image retrieval extraction in mobile edge computing.

90. Effective, Platform-Independent GUI Testing via Image Embedding and Reinforcement Learning.

91. Development of a Mobile Application for Occupational Health and Safety Education in Vocational High Schools: A Case Study in Construction and Housing Engineering.

92. The effects of collaborative mobile learning approach on academic performance: The mediating role of social interaction, and learning motivation.

93. أثر التعليم الجوال في تعلم مهارة القراءة لدى متعلمات العربية لغة ثانية.

94. Determinants affecting the medical students adoption of mobile learning: extended UTAUT

95. Development of Sigamel Mobile Learning for Learning Javanese Noun Vocabulary

96. A literature review on the integration of microlearning and social media

97. The Use of Mobile Learning in Schools as A Learning Media: Bibliometric Analysis

98. Trends of e-learning in science education: A bibliometrics analysis of the recent two decades of research.

99. Android-based mobile learning: AC system in vocational education using four-D model.

100. Analysis of Chinese senior citizens' difficulties in using mobile apps and their preferred features in user experience (UX).

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