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51. A Theoretical Model of Situation Awareness Based on Information Processing and Cognitive Activation State

52. QFD-Based Human-Machine Interface Design and Usability Evaluation of Digital Twin PHM System

53. EEG-Based Cognitive Assessment Study of In-Vehicle AR-HUD

54. Research on Human-Machine Interface Design for Combat Task Planning Based on Situational Awareness Theory

56. Design Ideas for Recommender Systems in Flexible Education: How Algorithmic Affordances May Address Ethical Concerns

59. Take Pleasure in One’s Old Age-User-Friendly Interface and Functional Design to Meet the Needs of Elderly Tourism

60. Discussion of User Experience for Streaming Platform by Using Mouse Trajectory

61. E-commerce Platform Mobile Interface Experience Design from a Cross-Cultural Perspective

62. Optimizing Urban e-Commerce Experiences: A Cross-Cultural Interface Design Approach for Enhanced Connectivity and Consumer Engagement

63. Iterative Design Process of Smart Door Lock Interaction System in Homestay Scenario

64. Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization

65. Method for Communication of Participants in the User Interface Design Process

67. The Plausibility of Personalizing Interfaces Using the Big Five Personality Traits

69. Evaluation of the Design and Usability of the Digital Repositories of the Universities of Porto and Minho (PT), Yale (USA) and Melbourne (AU)

70. Environmental therapy: interface design strategies for color graphics to assist navigational tasks in patients with visuospatial disorders through an analytic hierarchy process based on CIE color perception

71. The Cyber-Physical Control Room: A Mixed Reality Interface for Mobile Robot Teleoperation and Human-Robot Teaming.

72. Beyond Usability: A Critical Analysis of Interface Research

73. Misleading effect and spatial learning in head-mounted mixed reality-based navigation

74. Constant Companionship Without Disturbances: Enhancing Transparency to Improve Automated Tasks in Urban Rail Transit Driving

75. Design Principles for the Interface of an Automated Medical Reporting System: a User Study in Preoperative Screening.

76. Situation Awareness Oriented Design: Review and Future Directions.

77. Envisioning the Interface.

78. 基于系统工程的民用飞机系统接口 设计与控制方法研究.

79. Misleading effect and spatial learning in head-mounted mixed reality-based navigation.

80. Design of aided augmentative and alternative communication systems for children with vision impairment: psychoacoustic perspectives.

81. Interface design features and evaluation of batik 4.0 mobile application.

82. Exploring the impact of design technique on usability: A case study on designing the eHealth websites using card sorting and interactive dialogue model.

83. Designing Immersive Systems: Seamless Transactions and Design Perspectives.

84. DESIGN GUIDELINES FOR PERSONALITY BASED INTERFACES.

85. Advanced Interface Design for IIIF. A Digital Tool to Explore Image Collections at Different Scales

87. Research on User Demands and Functional Design of an AR-Based Interior Design and Display Platform for Recreational Vehicles

88. White Paper on User Centred Design to Address Challenges in the Design and Creation of Agricultural Data Visualisation Interfaces

89. Exploring the impact of design technique on usability: A case study on designing the eHealth websites using card sorting and interactive dialogue model

90. An empirical investigation into the preferences of the elderly for user interface design in personal electronic health record systems.

91. A conceptual framework for context-driven self-adaptive intelligent user interface based on Android.

92. Interface critique at large.

93. Building an Interface as an Argument? The Case Study of Untangling the Cordel.

94. A Machine Learning Approach with Human-AI Collaboration for Automated Classification of Patient Safety Event Reports: Algorithm Development and Validation Study.

95. Advanced Interfacial Design for Electronic Skins with Customizable Functionalities and Wearability.

96. Personal Autonomy and (Digital) Technology: An Enactive Sensorimotor Framework.

97. 5-6 Yaş Çocukların Dil Edinimine Yönelik Yapılmış Mobil Oyunların Arayüzünün incelenmesi.

98. Virtual, Augmented, and Mixed Reality for Human-robot Interaction: A Survey and Virtual Design Element Taxonomy.

99. Design and Research of Ageing-Appropriate Social App for Customized Health Tourism

100. Achieving a Balance Between Work and Rest Through Interaction Design

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