613 results on '"Guzdial, Mark"'
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52. Reaching Everyone by Integrating Computing Everywhere
53. Changing Computing To Make It “For All” (Invited Keynote)
54. Getting Everyone the IT Education They Need
55. Computer-Support for Collaborative Learning: Learning To Support Student Engagement.
56. Apprenticeship-Based Learning Environments: A Principled Approach to Providing Software-Realized Scaffolding through Hypermedia.
57. An Apprenticeship-Based Multimedia Courseware for Computer Graphics Studies Provided on the World Wide Web.
58. Technological Support for the Learning and Doing of Design
59. SODA: A computer-aided design environment for the doing and learning of software design
60. Software-Realized Scaffolding to Facilitate Programming for Science Learning.
61. Uses, Revisions, and the Future of Validated Assessments in Computing Education: A Case Study of the FCS1 and SCS1
62. Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code’s Purpose
63. Teaching other teachers how to teach CS better
64. The SolarWinds hack, and a grand challenge for CS education
65. Disputing Dijkstra, and birthdays in base 2
66. Situating CoWeb: a scholarship of application
67. A Vision of K-12 Computer Science Education for 2030: Exploring goals, perspectives, and challenges.
68. Education Computational Thinking Should Just be Good Thinking.
69. Talking about race in CS education
70. U.S. states must broaden participation while expanding access to computer science education
71. Motivation and nonmajors in computer science: identifying discrete audiences for introductory courses
72. Engaging Pre-Service Teachers in Front-End Design: Developing Technology for a Social Studies Classroom
73. The Impact of the Digital Age on the Mind
74. Transitioning to distance learning and virtual conferencing
75. Teaching CS humbly, and watching the AI revolution
76. Teaching teachers to offer STEM to undergrads
77. Undergraduate Student Research With Low Faculty Cost
78. CS + X Meets CS 1
79. The Cambridge Handbook of Computing Education Research Summarized in 75 minutes
80. Sizing the U.S. student cohort for computer science
81. Technical perspective: Is there a geek gene?
82. Session details: Feedback and Assessment
83. Task-Specific Programming Languages for Promoting Computing Integration
84. Getting high school, college students interested in CS
85. Notional Machines and Programming Language Semantics in Education (Dagstuhl Seminar 19281)
86. CoWeb — Experiences with Collaborative Web Spaces
87. A user interface evaluation environment using synchronized video, visualizations and event trace data
88. Notional Machines and Programming Language Semantics in Education (Dagstuhl Seminar 19281)
89. Teaching the Nintendo generation to program; preparing a new strategy for teaching introductory computer programming. (Log on Education)
90. Narrating Data Structures: The Role of Context in CS2
91. Is Higher Education an Engine of Opportunity, or a Perpetuator of Privilege?
92. Task-Specific Programming Languages for Promoting Computing Integration: A Precalculus Example.
93. Why programmers should curb their enthusiasm, and thinking about computational thinking
94. A Statewide Quantitative Analysis of Computer Science: What Predicts CS in Georgia Public High School?
95. Helping Social Studies Teachers to Design Learning Experiences Around Data
96. Cutting the wait for CS advice
97. Making CS Learning Visible
98. Novice Rationales for Sketching and Tracing, and How They Try to Avoid It
99. Is CS really for all, and defending democracy in cyberspace
100. Pondering variables and direct instruction
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