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51. Building French Sign Language Motion Capture Corpora for Signing Avatars

52. CONDUCT: An Expressive Conducting Gesture Dataset for Sound Control

57. Avatar signeurs : que peuvent-ils nous apprendre ?

58. Kinematic driven by distances

59. Real-time mesh animation from low dimensional positional constraints

60. Un système de synthèse et d'annotation automatique à partir de données capturées pour l'animation faciale expressive en LSF

62. Annotation automatique des configurations manuelles de la Langue des Signes Française à partir de données capturées

64. Synthèse de mouvements humains par des méthodes basées apprentissage : un état de l'art

65. Animation faciale basée données : un état de l'art

66. The SignCom System for Data-Driven Animation of Interactive Virtual Signers : Methodology and Evaluation

67. Reading Between the Signs: How are Transitions Built in Signed Languages?

68. Corpus Design for Signing Avatars

69. Sensorimotor Control of Sound-Producing Gestures, Musical Gestures - Sound, Movement, and Meaning

70. Heterogeneous Data Sources for Signed Language Analysis and Synthesis: The SignCom Project

71. Interactive Ergonomic Analysis of a Physically Disabled Person's Workspace

72. A Database of Full Body Virtual Interactions Annotated with Expressivity Scores

73. Formalisme de description des gestes de la langue des signes française pour la génération du mouvement de signeurs virtuels

77. Overview of the Sign3D Project High-fidelity 3D recording, indexing and editing of French Sign Language content

78. Édition interactive d'énoncés en langue des signes française dédiée aux avatars signeurs

79. Spatio-temporal coupling with the 3D+t motion Laplacian

80. Une interface gestuelle pour l'apprentissage de la rythmique

81. Cinématique guidée par les distances

87. Enhancing Robustness to Extrapolate Synergies Learned from Motion Capture

88. Gesture-Based Human-Computer Interaction and Simulation. Proceedings of the 7th International Gesture Workshop, GW 2007

89. Advantages and Limitations of Simulating Percussion Gestures for Sound Synthesis

90. Hybrid Motion Control combining Inverse Kinematics and Inverse Dynamics Controllers for Simulating Percussion Gestures

91. La gestuelle

92. Real-Time Simulation and Interaction of Percussion Gestures with Sound Synthesis

93. On the Parametrization of Clapping

94. Analysis of Percussion Grip for Physically Based Character Animation

95. Enhancing The Visualization Of Percussion Gestures By Virtual Character Animation

99. Interactive Ergonomic Analysis of a Physically Disabled Person's Workplace

100. Agent virtuel signeur - Aide à la communication pour personnes sourdes

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