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365 results on '"Ensenyament i aprenentatge::TIC's aplicades a l'educació [Àrees temàtiques de la UPC]"'

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51. Proposta d'utilització de les eines H5P per la creació de projectes multimèdia a l'aula

52. Why students use social networks for education: extension of UTAUT2

53. Atenea exams, an IMS LTI application to solve scalability problems: A study case

54. Con un dedo: Aplicaciones a la física y la ingeniería de la metodología Mobile Math Technology (MMT)

55. Varietal quality control in the nursery plant industry using computer vision and deep learning techniques

56. An e-Learning toolbox based on rule-based fuzzy approaches

57. Mejoras en un modulo de geocatching para una herramienta de gamificación

58. Desarrollo de un modulo de geocatching para una aplicación de gamificación

59. Amb un dit: aplicacions a la física i l’enginyeria de la metodologia Mobile Math Technology (MMT) 2

60. Opinion of ICT coordinators on the incidence of telematic tools

61. Real-time simulation techniques for augmented learning in science and engineering

62. Learning Management System supported smartphone (LMS3): Online learning application in Physics for school course to enhance digital literacy of preservice Physics teacher

63. Development and validation of web-based STEAM online platform to improve learning quality in pre-service Chemistry teacher

64. Mediación de la plataforma Atenea en la EET

65. Desenvolupament d'una eina TIC en Educació per a la salut individual i comunitària

66. Millora de l'experiència d’usuari de l'aplicació d'Atenea

67. The development of information literacy in early childhood education teachers. A study from the perspective of the education center's character

68. Syntactic and semantic analysis for extended feedback on computer graphics assignments

69. Improvement of a student mobile app for a gamification tool in the field of education

70. Uses and integration of augmented reality in the educational cooperatives of Andalusia (Spain)

71. Developing a digital application (EVALOE-DSS) for the professional development of teachers aiming to improve their students’ linguistic competence

72. Pedagogical guidelines for the creation of adaptive digital educational resources: A review of the literature

73. UAI case: An uCASE-CL model implementation

74. Analysis of academic performance based on sociograms: A case study with students from at risk groups

75. A PRELIMINARY STUDY FOR DEVELOPING ACCESSIBLE MOOC SERVICES

76. ICT and inclusive education: Attitudes of the teachers in secondary education

77. Clickstream for learning analytics to assess students’ behavior with Scratch

78. Active learning based laboratory towards engineering education 4.0

79. Creació de rúbriques flexibles amb Excel i VBA

80. Anàlisi i avaluació de la competència digital docent, adquirida per part de l'alumnat, al Màster Universitari en Formació del Professorat d'Educació Secundària Obligatòria i Batxillerat, Formació Prof

81. GL-Socket: A CG plugin-based framework for teaching and assessment

82. Using technology acceptance model to measure the use of social media for collaborative learning in Ghana

83. Using and integration of ICT in a diverse educational context of Santander (Colombia)

84. Factors that influence zambian higher education lecturer’s attitude towards integrating ICTs in teaching and research

85. Generació semi-automàtica de les preguntes més rellevants dels continguts d'una web docent

86. Improving students' attitude, conceptual understanding and procedural skills in differential calculus through Microsoft Mathematics

87. FOSTERING THE REDUCTION OF ASSORTATIVE MIXING OR HOMOPHILY INTO THE CLASS

88. Implementation and design of a service-based framework to integrate personal and institutional learning environments

89. Geo-elearning for urban projects: new educational strategies using mobile devices: a case study of educational research

90. Confirmatory factor analysis of the essential digital competencies for undergraduate students in Thai higher education institutions

91. Web 2.0 for fostering students' social presence in online learning-based interaction

92. Fireman Rescue: a serious game for fire fighting training

93. Towards the organization of a portfolio to support informal learning

94. Urban data and urban design: A data mining approach to architecture education

95. Laboratory 3.0: manufacturing technologies laboratory virtualization with a student-centred methodology

96. Measuring the collective intelligence education index

97. Urban gamification in architecture

98. A learning analytics tool with hybrid graphical and textual interpretation generation

99. Introduction to Architecture: shaping the first contact

100. Collaborative Environments, A Way to Improve Quality in Higher Education

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