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52. STEAM in Primary Education. Impact on Linguistic and Mathematical Competences in a Disadvantaged Context

53. Augmented reality in education. A scientific mapping in Web of Science

54. Bibliometric Analysis of Scientific Productivity around Edge Computing and the Internet of Things

55. Vocational Training in the face of the ICT challenge: Projection of augmented reality among teachers and predictors of use

56. Las cooperativas de enseñanza en España

57. Efecto de la competencia digital docente en el uso del blended learning en formación profesional

58. Interés y Motivación del Estudiantado de Educación Secundaria en el uso de Aurasma en el Aula de Educación Física (Secondary Education students' interest and motivation towards using Aurasma in Physical Education classes)

59. Mix Method Approach of Measuring VR as a Pedagogical Tool to Enhance Experimental Learning: Motivation from Literature Survey of Previous Study

60. ICT Motivation in Sixth-Grade Students in Pandemic Times—The Influence of Gender and Age

63. Adolescents’ Emotions in Spanish Education: Development and Validation of the Social and Emotional Learning Scale

67. Techno-Pedagogical Skills for 21st Century Digital Classrooms: An Extensive Literature Review

69. Las competencias digitales del alumnado de Formación Profesional Básica

70. El Aula Invertida en contextos multiculturales. Estudio de casos

71. STEAM in education: a bibliometric analysis of performance and co-words in Web of Science

72. Effectiveness of flipped learning and augmented reality in the new educational normality of the Covid-19 era

73. COVID-19 in the Field of Education: State of the Art

75. Spanish Adaptation and Validation of the Teaching and Learning Experiences Questionnaire

76. Do Age and Educational Stage Influence No-Mobile-Phone Phobia?

77. Adaptation and Validation of the Motivated Strategies for Learning Questionnaire for Spanish Adolescents

78. Co-Word Analysis and Academic Performance of the Term TPACK in Web of Science

79. Aula abierta

80. Evolution of the Autism Literature and the Influence of Parents: A Scientific Mapping in Web of Science

81. Melhores práticas na utilização da aprendizagem móvel por professores universitários de Didáctica Linguagem-Literatura

82. A Comprehensive Survey on Data Utility and Privacy: Taking Indian Healthcare System as a Potential Case Study

83. Co-word analysis and academic performance from the Australasian Journal of Educational Technology in Web of Science

84. Digital literacy and the use of augmented reality in teaching science in Secondary Education

85. Scientific Mapping of Flipped Learning and University Education in Web of Science Database

86. Digital teaching competence in the development of the Blended Learning method. The case of Vocational Training

87. Educación en seguridad digital: estudio bibliométrico sobre el cyberbullying en web of science

88. Trends in Autism Research in the Field of Education in Web of Science: A Bibliometric Study

89. Effectiveness of Diet Habits and Active Life in Vocational Training for Higher Technician in Dietetics: Contrast between the Traditional Method and the Digital Resources

90. Scientific Development of Educational Artificial Intelligence in Web of Science

91. Bibliometric Study of Scientific Production on the Term Collaborative Learning in Web of Science

92. Incidencia de la retro-innovación en educación superior. Radio y televisión como herramientas complementarias en el uso del modelo de enseñanza conocido como aprendizaje invertido

93. Review of Research Trends in Learning and the Internet in Higher Education

94. Education and Diet in the Scientific Literature: A Study of the Productive, Structural, and Dynamic Development in Web of Science

95. E-Learning in the Teaching of Mathematics: An Educational Experience in Adult High School

96. The Impact of Term Fake News on the Scientific Community. Scientific Performance and Mapping in Web of Science

97. Effect of Bring-Your-Own-Device Program on Flipped Learning in Higher Education Students

98. How to Teach Pre-Service Teachers to Make a Didactic Program? The Collaborative Learning Associated with Mobile Devices

99. Nomophobia: impact of cell phone use and time to rest among teacher students

100. Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom

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