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594 results on '"IJsselsteijn, Wijnand"'

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551. Ways to measure spatial presence:Review and future directions

553. Interaction in depth

554. Connecting people through physiosocial technology

555. Understanding player experience in social digital games : the role of social presence

556. Visual comfort of 3-D TV : models and measurements

557. Psychologically-Based and Content-Oriented Experience in Entertainment Virtual Environments

558. Designing meaningful play within the psycho-social context of older adults

559. The embodied user : corporeal awareness & media technology

560. Lighting Quality in Wards

562. Visual experience of 3D TV

565. My mobile, the gateway to my community?

568. Video games in therapy: a therapist's perspective

569. Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming

570. Surveillance, persuasion, and panopticon

571. Sensory, Affective, and Social Experiences with Haptic Devices in Intramural Care Practice.

572. Integrating technology in mental healthcare practice: A repeated cross-sectional survey study on professionals' adoption of Digital Mental Health before and during COVID-19.

573. The effect of robot speed on comfortable passing distances.

574. Habit and goal-related constructs in determining toothbrushing behavior: Two sensor-based longitudinal studies.

575. The Influence of Personal Health Data on the Health Coaching Process.

576. Theory-based habit modeling for enhancing behavior prediction in behavior change support systems.

577. Assessing Professionals' Adoption Readiness for eMental Health: Development and Validation of the eMental Health Adoption Readiness Scale.

578. The Impact of Mindset on Self-Tracking Experience.

579. Who Makes Your Heart Beat? What Makes You Sweat? Social Conflict in Virtual Reality for Educators.

581. Promoting Occupational Health through Gamification and E-Coaching: A 5-Month User Engagement Study.

582. Design of a Game-Based Training Environment to Enhance Health Care Professionals' E-Mental Health Skills: Protocol for a User Requirements Analysis.

583. Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic.

584. Integration of Online Treatment Into the "New Normal" in Mental Health Care in Post-COVID-19 Times: Exploratory Qualitative Study.

585. Promoting Physical Activity With Self-Tracking and Mobile-Based Coaching for Cardiac Surgery Patients During the Discharge-Rehabilitation Gap: Protocol for a Randomized Controlled Trial.

586. Assisting Home-Based Resistance Training for Normotensive and Prehypertensive Individuals Using Ambient Lighting and Sonification Feedback: Sensor-Based System Evaluation.

587. Breast Cancer Survivors' Experiences With an Activity Tracker Integrated Into a Supervised Exercise Program: Qualitative Study.

588. Perceived Drivers and Barriers to the Adoption of eMental Health by Psychologists: The Construction of the Levels of Adoption of eMental Health Model.

589. Restoration in Its Natural Context: How Ecological Momentary Assessment Can Advance Restoration Research.

590. The illusion of nonmediation in telecommunication: voice intensity biases distance judgments to a communication partner.

591. Pleasure to play, arousal to stay: the effect of player emotions on digital game preferences and playing time.

592. An exploration of the initial effects of stereoscopic displays on optometric parameters.

593. The effect of similarities in skin texture and hand shape on perceived ownership of a fake limb.

594. The form of augmented force-feedback fields and the efficiency and satisfaction in computer-aided pointing tasks.

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