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653 results on '"Computer graphics"'

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1. Eco-Dialogical Learning and Translanguaging in Open-Ended 3D Virtual Learning Environments: Where Place, Time, and Objects Matter

2. Ethnographic Approach to Second Life in Education: A Focus on Technological Difficulties

3. Evaluating High Technology Educational Media.

4. The Power of Powerpoint: Is It in the User or the Program?

5. Curriculum Design of Computer Graphics Programs: A Survey of Art/Design Programs at the University Level.

6. COMPUTER GAMES AND SCIENTIFIC VISUALIZATION.

7. Your Own Virtual Storyworld.

8. Observations and Reflections on Visualization Literacy in Elementary School.

9. COONS AWARD LECTURE.

10. General News and Notes.

11. professional activities.

12. professional activities.

13. professional activities.

14. General Purpose Alphanumeric Keyboard Arrangement for Information Interchange.

15. Name Profiler Toolkit.

16. Which Design Components of Nutrition Infographics Make Them Memorable and Compelling?

17. Envisioning the Future of Computing Research.

18. GRAPH-BASED TECHNOLOGIES FOR INTELLIGENCE ANALYSIS.

19. Identifying Factors Impacting First Year Persistence in Computer Graphics Technology.

20. Data visualisation in surveillance for injury prevention and control: conceptual bases and case studies.

21. Immersive virtual reality to vindicate the application of value stream mapping in an US-based SME.

22. General News and Notes.

23. professional activities.

24. Professional Activities: Calendar of Events.

25. Inside: Out.

27. Child Pornography and the Law: A Clinician's Guide.

28. Quality Evaluation of Alaska Pollock ( Theragra chalcogramma ) Roe by Image Analysis. Part I: Weight Prediction.

29. Making Sense of Home Pregnancy Test Instructions.

30. Birds of a feather, or friend of a friend? Using exponential random graph models to investigate adolescent social networks.

31. An Aid to Generating Figures for the American Journal of Epidemiology Using SAS/GRAPH.

32. Digital map as a virtual sensor - dynamic road curve reconstruction for a curve speed assistant.

33. Crowd analysis: a survey.

34. Veering Off the Via Media: Emerging Church, Alternative Worship, and New Media Technologies in the United States and United Kingdom.

35. Human-Robot Collaboration: A Literature Review and Augmented Reality Approach in Design.

36. A case study of a graphical misrepresentation: drawing the wrong conclusions about the measles, mumps and rubella virus vaccine.

37. The big hook up [High-definition multimedia interface connectors].

38. Pores and Ridges: High-Resolution Fingerprint Matching Using Level 3 Features.

39. Sketch-Based 3D-Shape Creation for Industrial Styling Design.

40. Free-Form Sketching of Self-Occluding Objects.

41. Visualization of two dimensional to three dimensional transformations – exploration through technology.

42. Computer Graphics Tracing cybernetic flows.

43. Picture This: Effects of Graphics on the Processing of Television News.

44. Ghent: A Workgroup in Progress.

45. Donnelley's Schneider Kicks Off Conference.

46. Instructional Media Services at Lehigh University.

47. Developing a Generic Augmented-Reality Interface.

48. Computer graphics in the cockpit.

49. Scalable Rendering on PC Clusters.

50. High-Resolution Multiprojector Display Walls.

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