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48 results on '"*COURSEWARE"'

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1. 'They Have to Combine the Future of the University and Their Own Future': OpenCourseWare (OCW) Authoring as an Academic Practice in Spain

2. Can the Integration of a PLE in an E-Portfolio Platform Improve Generic Competences?

3. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)

4. Analysis of the Implementation of a WebQuest for Learning English in a Secondary School in Spain

5. The Educational Possibilities of Augmented Reality

6. Language Learning Actions in Two 1x1 Secondary Schools in Catalonia: The Case of Online Language Resources

7. Preliminary Conclusions after the Design and Implementation of Mobile Learning Apps for Professionals

8. Videogame-Like Applications to Enhance Autonomous Learning

9. Practical Experiences for the Development of Educational Systems in the Semantic Web

10. State-of-the-Art in Open Courseware Initiatives Worldwide

11. Designing Feedback to Support Language Acquisition Using the 'Ingenio' Authoring Tool

12. A Framework for the Instructional Design of Multi-Structured Educational Applications.

13. Evaluation of Computer-Assisted Assignments in a Networking Courseware.

14. User Identification and Tracking in an Educational Web Environment.

15. Support Units for University Teaching Based on WWW.

16. Acceptability and Satisfaction of an ICT-Based Training for University Teachers

17. Experiences in Digital Circuit Design Courses: A Self-Study Platform for Learning Support

18. Collaborative Concept Mapping Activities in a Classroom Scenario

19. Teaching Advanced Concepts in Computer Networks: VNUML-UM Virtualization Tool

20. Towards Models for Designing Language Learning in Virtual Worlds

21. Factors Affecting the Use of an E-Learning Portal at University

22. iPLE Network: An Integrated eLearning 2.0 Architecture from a University's Perspective

23. Eliciting Design Patterns for E-Learning Systems

24. Stimulus Control with Computer Assisted Learning

25. New Technologies in the Training of Young People with Severe Motor Neurone Disorders.

26. The Computer as a Tool for Curriculum Development in the Classroom.

27. Teaching of the Microbiological Analysis of Water Using a Computer Simulation Program That Includes Digitalized Color Images.

28. Computer Systems Simulation in Education: Description of an Experience.

29. Software Tools: EPICUR.

30. Teachers' digital competences in higher education in Portugal and Spain.

31. Studies from University of Cadiz Reveal New Findings on CDC and FDA (Visual Authoring of Virtual Reality Conversational Scenarios for E-learning).

32. The role of intercultural virtual exchanges in global citizenship development.

33. Prevalence of the student's gender in their daily interactions with devices on the Internet.

34. Análisis del pensamiento creativo y niveles de activación del alumno tras una experiencia de gamificación.

35. Cámaras e imágenes personales en el proceso de aprendizaje universitario.

36. TEACHING ENGLISH TO ADULTS WITH DISABILITIES: A DIGITAL SOLUTION THROUGH EN-ABILITIES.

37. Moodle as a useful pervasive learning environment.

38. ENTORNOS VIRTUALES: PREDICCIÓN DE LA SATISFACCIÓN EN CONTEXTO UNIVERSITARIO.

39. EDUCATION BASED ON COMPETENCES: PROJECT - BASED LEARNING AND VIRTUAL PLATFORM.

40. Adapting a Face-To-Face Competence Framework for Digital Competence Assessment.

41. Informe sobre la Formación Profesional a distancia en España.

42. La figura del tutor en un entorno virtual de aprendizaje: La experiencia de Psicología y Psicopedagogía en la Universitat Oberta de Catalunya.

43. Using virtual learning environments and computer-mediated communication to enhance the lexical competence of pre-service English teachers: a quantitative and qualitative study.

44. LA EDUCACIÓN AMBIENTAL CON EL RECURSO ON-LINE "CLIMÁNTICA" (XUNTA DE GALICIA).

45. USE OF INFORMATION AND COMMUNICATION TECHNOLOGIES IN HIGHER EDUCATION.

46. EVALUACIÓN DE LA CALIDAD EN E-LEARNING QUALITY ASSESSMENT IN E-LEARNING.

47. Entorno virtual de aprendizaje compartido en Educación Superior.

48. Presencia social en entornos virtuales de aprendizaje: Adaptación al español de la Networked Minds Social Presence Measure.

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