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743 results on '"COMPUTER simulation"'

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1. The Influence of Digital Gameplay on Learner Profiles in the Japanese University Context

2. Internationalized Students: Examining Students' Experiences in Virtual Study Abroad Programs in Japan

3. External Correlates of Adult Digital Problem-Solving Process: An Empirical Analysis of PIAAC PSTRE Action Sequences

4. Web Viewers for Educational VR Contents

5. Using Augmented Reality for Collaborative Multimodal Storytelling

6. Comparing Lexical Complexity Using Two Different VE Modes: A Pilot Study

7. Virtual Musical Instruments in Music Classrooms: Performing with East Asian Music Cultures

8. Social Facilitation and Inhibition with Virtual Characters

9. The Deliberate Study of Concrete Nouns with Tablet-Based Augmented Reality

10. Internationalization of Curriculum in Japanese Higher Education: Blockers and Enablers in English-Medium Instruction Classrooms in the Era of COVID-19

11. Trend and Visualization of Virtual Reality & Augmented Reality in Physics Learning from 2002-2021

12. Trend Analysis of Augmented Reality Studies in Sports Science

13. Introduction of Computer-Based Simulated Experiments in University Psychology Class: A Class Practice of Learning Dual Storage Model of Human Memory

14. CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)

15. Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis Methods

16. Development of Online Virtual Laboratory Platform for Supporting Real Laboratory Experiments in Multi Domains

17. Innovation in Learning-Oriented Language Assessment. New Language Learning and Teaching Environments

18. Do Avatar-Assisted Virtual Classrooms Work for Students with Low Speaking Confidence?: A Qualitative Study

19. Enhancing L2 Speaking Proficiency through Collaborative Tasks in RILCA World: The Case of East Asian Learners

20. Project Ibunka -- A Web-Based Virtual Exchange Project

21. The Role Virtual Exchange Could Play in Helping Prepare Students for Real-Life Study Abroad

22. The Practical Realities of Virtual Exchange

23. The Impact of Using AI and VR with Blended Learning on English as a Foreign Language Teaching

24. Collaborative Learning through Story Envisioning in Virtual Reality

25. Student Perceptions of Virtual Reality Use in a Speaking Activity

26. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (16th, Cagliari, Italy, November 7-9, 2019)

27. Analysing Mobile Learning Designs: A Framework for Transforming Learning Post-COVID

28. Applied Degree Education and the Future of Learning. Lecture Notes in Educational Technology

29. Using a Collaborative Zine to Co-Produce Knowledge about Location-Based Virtual Reality Experiences

30. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (15th, Budapest, Hungary, October 21-23, 2018)

31. The Influence of Task Activity and the Learner's Personal Characteristics on Self-Confidence during an Online Explanation Activity with a Conversational Agent

32. E-Learning System for Electronic Circuit Construction Using Handwriting Recognition and Mixed Reality Techniques

33. 3D Digital Games, Virtual Worlds, and Language Learning in Higher Education: Continuing Challenges in Japan

34. Construction and Evaluation of an Integrated Formal/Informal Learning Environment for Foreign Language Learning across Real and Virtual Spaces

35. Evaluation of a VR Language Learning System: Effect of Interactivity on Learner Oral Task Performance

36. The Applications and Effects of Learning English through Augmented Reality: A Case Study of 'Pokémon Go'

37. Exploring the 'Henro Michi': Student-Centered Field Research in Japan as a Component of the 'Virtual Shikoku Pilgrimage' Project

38. Globalisation, Cultural Identity and Nation-Building: The Changing Paradigms. Globalisation, Comparative Education and Policy Research. Volume 23

39. The Effect of a Simple Simulation Game on Long-Term Vocabulary Retention

40. Language-Dependent Cue Weighting: An Investigation of Perception Modes in L2 Learning

41. WordBricks: Mobile Technology and Visual Grammar Formalism for Gamification of Natural Language Grammar Acquisition

42. Design, Development, and Usability of a Virtual Environment on Moral, Social, and Emotional Leaning

43. END 2015: International Conference on Education and New Developments. Conference Proceedings (Porto, Portugal, June 27-29, 2015)

44. Tasks for Easily Modifiable Virtual Environments

45. Effects of Dental Students' Training Using Immersive Virtual Reality Technology for Home Dental Practice

46. Evaluation of Visual Computer Simulator for Computer Architecture Education

47. EdMedia + Innovate Learning: World Conference on Educational Media and Technology (New York, New York and Online, June 20-23, 2022)

48. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) (Madrid, Spain, October 19-21, 2012)

49. Problem Based Learning in Metaverse

50. Technology Acceptance Model in Technology-Enhanced OCLL Contexts: A Self-Determination Theory Approach

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