1. The Impact of Self-Representation and Consistency in Collaborative Virtual Environments
- Author
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Tara Collingwoode-Williams, Xueni Pan, Zoë O'Shea, and Marco Gillies
- Subjects
05 social sciences ,embodied consistency ,020207 software engineering ,QA75.5-76.95 ,02 engineering and technology ,Virtual reality ,computer.software_genre ,collaborative virtual environment ,Social dynamics ,Consistency (negotiation) ,Dictator game ,Virtual machine ,Electronic computers. Computer science ,human computer interaction ,avatar representation ,0202 electrical engineering, electronic engineering, information engineering ,virtual reality ,0501 psychology and cognitive sciences ,Psychology ,Productivity ,Social psychology ,computer ,Self representation ,050107 human factors ,Avatar - Abstract
This paper explores the impact of self-representation (full body Self Avatar vs. Just Controllers) in a Collaborate Virtual Environment (CVE) and the consistency of self-representation between the users. We conducted two studies: Study 1 between a confederate and a participant, Study 2 between two participants. In both studies, participants were asked to play a collaborative game, and we investigated the effect on trust with a questionnaire, money invested in a trust game, and performance data. Study 1 suggested that having a Self Avatar made the participant give more positive marks to the confederate and that when the confederate was without an avatar, they received more trust (measured by money). Study 2 showed that consistency led to more trust and better productivity. Overall, results imply consistency improves trust only when in an equal social dynamic in CVE, and that the use of confederate could shift the social dynamics.
- Published
- 2021
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