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45 results on '"Search games"'

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1. On the Effect of Symmetry Requirement for Rendezvous on the Complete Graph.

2. A Classical Search Game in Discrete Locations.

3. Solving the Datum Search as a Partially Observed Stochastic Game

5. How to Play Hot and Cold on a Line

6. A search game on a hypergraph with booby traps.

7. On Submodular Search and Machine Scheduling.

8. The expanding search ratio of a graph.

9. Approximate solutions for expanding search games on general networks.

10. A composite game of hide and seek.

14. Searching for an Axis-Parallel Shoreline

15. A ROC-Based Approach for Developing Optimal Strategies in UUV Search Planning.

17. The search and rescue game on a cycle.

18. Codes, lower bounds, and phase transitions in the symmetric rendezvous problem.

19. Ambush and Active Search in Multistage Predator-Prey Interactions.

20. A Numerical Approach to the `Princess and Monster΄ Game on an Interval.

21. Game theory for unmanned vehicle path planning in the marine domain: State of the art and new possibilities

22. Computation under Uncertainty: From Online Algorithms to Search Games and Interruptible Systems

23. Competitive search in a network

24. Sur l'effet de la contrainte de symétrie pour le problème du rendez-vous sur le graphe complet

25. Searching for an axis-parallel shoreline

26. Strategy for Quickest Second Meeting of Two Agents in Two Locations.

27. Optimal Symmetric Rendezvous Search on Three Locations.

28. Online searching with turn cost

29. Directed Path-width and Monotonicity in Digraph Searching.

30. COMPACT REPRESENTATIONS OF SEARCH IN COMPLEX DOMAINS.

31. Search and Ambush Games with Capacities.

32. Using Agent-based Simulation and Game Theory to Examine the WWII Bay of Biscay U-boat Campaign.

33. Continuous Accumulation Games in Continuous Regions.

34. Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities.

35. A Game Related to the Number of Hides Game.

36. Accumulation Games, Part 1: Noisy Search.

37. How to play hot and cold.

38. Finding a moving fugitive. A game theoretic representation of search

39. Search Games on Hypergraphs

40. Search Games on Hypergraphs

43. Static search games played over graphs and general metric spaces

44. On the monotonicity of games generated by symmetric submodular functions

45. Monotonicity and inert fugitive search games

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