1. Progressive feedback point cloud rendering for virtual reality display
- Author
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Ross Tredinnick, Kevin Ponto, and Markus Broecker
- Subjects
Cave automatic virtual environment ,Parallel rendering ,business.industry ,Computer science ,Point cloud ,Software rendering ,020206 networking & telecommunications ,020207 software engineering ,02 engineering and technology ,Terrain rendering ,Virtual reality ,Image-based modeling and rendering ,High-dynamic-range rendering ,3D rendering ,Real-time rendering ,Rendering (computer graphics) ,Computer graphics ,Real-time computer graphics ,Computer graphics (images) ,0202 electrical engineering, electronic engineering, information engineering ,Tiled rendering ,business ,Alternate frame rendering ,Texture memory ,3D computer graphics - Abstract
Previous approaches to rendering large point clouds on immersive displays have generally created a trade-off between interactivity and quality. While these approaches have been quite successful for desktop environments when interaction is limited, virtual reality systems are continuously interactive, which forces users to suffer through either low frame rates or low image quality. This paper presents a novel approach to this problem through a progressive feedback-driven rendering algorithm. This algorithm uses reprojections of past views to accelerate the reconstruction of the current view. The presented method is tested against previous methods, showing improvements in both rendering quality and interactivity.
- Published
- 2016
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