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Progressive feedback point cloud rendering for virtual reality display
- Source :
- VR
- Publication Year :
- 2016
- Publisher :
- IEEE, 2016.
-
Abstract
- Previous approaches to rendering large point clouds on immersive displays have generally created a trade-off between interactivity and quality. While these approaches have been quite successful for desktop environments when interaction is limited, virtual reality systems are continuously interactive, which forces users to suffer through either low frame rates or low image quality. This paper presents a novel approach to this problem through a progressive feedback-driven rendering algorithm. This algorithm uses reprojections of past views to accelerate the reconstruction of the current view. The presented method is tested against previous methods, showing improvements in both rendering quality and interactivity.
- Subjects :
- Cave automatic virtual environment
Parallel rendering
business.industry
Computer science
Point cloud
Software rendering
020206 networking & telecommunications
020207 software engineering
02 engineering and technology
Terrain rendering
Virtual reality
Image-based modeling and rendering
High-dynamic-range rendering
3D rendering
Real-time rendering
Rendering (computer graphics)
Computer graphics
Real-time computer graphics
Computer graphics (images)
0202 electrical engineering, electronic engineering, information engineering
Tiled rendering
business
Alternate frame rendering
Texture memory
3D computer graphics
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2016 IEEE Virtual Reality (VR)
- Accession number :
- edsair.doi...........b9adb413e5d6eaa7db8aee8aa2a1d471
- Full Text :
- https://doi.org/10.1109/vr.2016.7504773