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Progressive feedback point cloud rendering for virtual reality display

Authors :
Ross Tredinnick
Kevin Ponto
Markus Broecker
Source :
VR
Publication Year :
2016
Publisher :
IEEE, 2016.

Abstract

Previous approaches to rendering large point clouds on immersive displays have generally created a trade-off between interactivity and quality. While these approaches have been quite successful for desktop environments when interaction is limited, virtual reality systems are continuously interactive, which forces users to suffer through either low frame rates or low image quality. This paper presents a novel approach to this problem through a progressive feedback-driven rendering algorithm. This algorithm uses reprojections of past views to accelerate the reconstruction of the current view. The presented method is tested against previous methods, showing improvements in both rendering quality and interactivity.

Details

Database :
OpenAIRE
Journal :
2016 IEEE Virtual Reality (VR)
Accession number :
edsair.doi...........b9adb413e5d6eaa7db8aee8aa2a1d471
Full Text :
https://doi.org/10.1109/vr.2016.7504773