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77 results on '"Game development"'

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1. ANALYSIS OF THE PROCEDURAL GENERATION ALGORITHM OF EDGAR PRO TOOL WITH A FASTER VARIETY CREATION IN DUNGEON LAYOUT.

2. El metajuego del desarrollo de juegos.

3. Techy Tennis-- A Game beyond Reality.

4. Kovid-19 Pandemi Döneminde Çok Satan Çocuk Kitaplarında Yer Alan Oyunların İncelenmesi.

5. The Quest for Usable Usability Heuristics for Game Developers

6. Towards Sovereign Games.

7. Troubling games: Materials, histories, and speculative future worlds for games pedagogy.

8. A use case driven approach to game modeling.

9. Streaming ambivalence: Livestreaming and indie game development.

10. GENERAL CONSIDERATIONS REGARDING THE DEVELOPMENT OF GAMES USING UNITY TECHNOLOGY.

11. Open Video Game Development and Participatory Design.

12. Disruptive game design : a commercial design and development methodology for supporting player cognitive engagement in digital games

13. DEVOPS METHODOLOGY IN GAME DEVELOPMENT WITH UNITY3D.

14. GeoPGD: methodology for the design and development of geolocated pervasive games.

16. Waking up in the morning (WUIM): A transmedia project for daily living skills training.

17. Challenges in Serious Game Design and Development: Educators' Experiences.

18. LOCALIZATION AND REGIONAL ASPECTS OF GAME PRODUCTION - A RESEARCH OVERVIEW.

19. Mobile Game Development for Children with Down Syndrome.

20. CHAPTER 12: Serious Topics and Fun Games: Hidden in the Zoo.

21. Model-driven Game Development: A Literature Review.

22. What Can We Learn From Studio Studies Ethnographies?: A "Messy" Account of Game Development Materiality, Learning, and Expertise.

23. 스마트 로봇 게임 개발에 관한 연구.

24. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

26. LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs.

27. Towards Sovereign Games

28. Software Components for Serious Game Development.

29. Anwendung künstlicher Intelligenz in Spielen

31. Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots.

32. Developing a platform game for iOS using the SpriteKit framework

33. Games in the environmental context and their strategic use for environmental education.

34. Teaching game AI through Minecraft mods.

35. Adaptive serious game development.

36. A Survey of Procedural Content Generation Techniques Suitable to Game Development.

37. The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students.

38. Superjammers motivations and experiences of exceptional game jammers in Finland

39. Usable usability heuristics for game developers

40. Masa oyunlarının etkileşim ilkelerine göre incelenmesi: Bir oyun uygulaması

41. A brief introduction of an improved A∗ search algorithm.

42. Brief Guidelines for Educational Adventure Games Creation (EAGC).

43. FighterZero : pristop samo-igranja za učenje igranja pretepaške igre z globokim spodbujevalnim učenjem

45. Games User Research

46. A comparative analysis on differences between long term and game jam game development cycles

49. Challenges of Developing a Mobile Game for Children with Down Syndrome to Test Gestural Interface.

50. A game engine to make games as multi-agent systems.

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