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1. Effect of a Virtual Coach on Athletes' Motivation.

2. The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.

3. Persuasive GERONtechnology: An Introduction.

4. Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling.

5. Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories.

6. perCues: Trails of Persuasion for Ambient Intelligence.

7. Persuasive GERONtechnology: Reaping Technology's Coaching Benefits at Older Age.

8. Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants.

9. Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions.

10. Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool.

11. Captology: A Critical Review.

12. Visualizing Energy Consumption of Radiators.

13. Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design.

14. Persuasive Technologies in Education: Improving Motivation to Read and Write for Children.

15. Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation.

16. Persuasive Design: Fringes and Foundations.

17. Towards an Architecture for an Adaptive Persuasive System.

18. Investigating Social Software as Persuasive Technology.

19. Using Computational Agents to Motivate Diet Change.

20. Well-Being to "Well Done!": The Development Cycle in Role-Playing Games.

21. Persuasion Artifices to Promote Wellbeing.

22. Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design.

23. Feeling Strangely Fine: The Well-Being Economy in Popular Games.

24. Social Presence as a Conduit to the Social Dimensions of Online Trust.

25. The Persuasive Power of Mediated Risk Experiences.

26. Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback.

27. Cueing Common Ecological Behaviors to Increase Environmental Attitudes.

28. Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation.

29. Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education.

30. Changing Induced Moods Via Virtual Reality.

31. Persuasive Technology for Human Well-Being: Setting the Scene.

32. The Six Most Powerful Persuasion Strategies.

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