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The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.

Authors :
IJsselsteijn, Wijnand
Kort, Yvonne
Midden, Cees
Eggen, Berry
Hoven, Elise
Bang, Magnus
Torstensson, Carin
Katzeff, Cecilia
Source :
Persuasive Technology; 2006, p123-132, 10p
Publication Year :
2006

Abstract

Persuasive technologies can be useful to modify behaviors related to energy usage. In this paper, we present the PowerHouse a computer game designed to influence behaviors associated with energy use and promote an energy-aware lifestyle among teenagers. This prototype game aims to influence a set of target activities in the home using several persuasive techniques. Employing the format of a reality TV show (docu soap), the game informs implicitly and explicitly about various energy-efficient actions. We discuss our overall game design and its advantages and disadvantages in relation to the methods we have employed in the game. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISBNs :
9783540342915
Database :
Supplemental Index
Journal :
Persuasive Technology
Publication Type :
Book
Accession number :
32977381
Full Text :
https://doi.org/10.1007/11755494_18