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The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.
- Source :
- Persuasive Technology; 2006, p123-132, 10p
- Publication Year :
- 2006
-
Abstract
- Persuasive technologies can be useful to modify behaviors related to energy usage. In this paper, we present the PowerHouse a computer game designed to influence behaviors associated with energy use and promote an energy-aware lifestyle among teenagers. This prototype game aims to influence a set of target activities in the home using several persuasive techniques. Employing the format of a reality TV show (docu soap), the game informs implicitly and explicitly about various energy-efficient actions. We discuss our overall game design and its advantages and disadvantages in relation to the methods we have employed in the game. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISBNs :
- 9783540342915
- Database :
- Supplemental Index
- Journal :
- Persuasive Technology
- Publication Type :
- Book
- Accession number :
- 32977381
- Full Text :
- https://doi.org/10.1007/11755494_18