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107 results on '"Virtual museum"'

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3. Beyond the walls: the design and development of the Petralona Cave virtual museum utilising 3D technologies

4. BEYOND THE WALLS: THE DESIGN AND DEVELOPMENT OF THE PETRALONA CAVE VIRTUAL MUSEUM UTILISING 3D TECHNOLOGIES.

5. Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study

6. Creating Mobile VR Visualisations of 3D Objects from the Area of the Silk Road

7. A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience

8. Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums

9. Virtual Museum: Models of Legal Regulation in the BRICS Countries

10. Digital Learning Experience in Museums: Cultural Readings in a Virtual Environment

11. Acceptation of the Developed Mobile Virtual Reality Visualisations of 3D Objects from the Area of the Silk Road

12. A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience.

13. Impact of Location, Gender and Previous Experience on User Evaluation of Augmented Reality in Cultural Heritage: The Mjällby Crucifix Case Study

14. Digital Transformation Strategy Initiative in Cultural Heritage: The Case of Tate Museum

15. Acceptation of the Developed Mobile Virtual Reality Visualisations of 3D Objects from the Area of the Silk Road.

16. Impact of Location, Gender and Previous Experience on User Evaluation of Augmented Reality in Cultural Heritage: The Mjällby Crucifix Case Study.

17. FAMILY INVOLVEMENT IN CULTURAL HERITAGE EDUCATION: TEACHERS' AND FAMILIES' VIEWS ON VIRTUAL MUSEUM PRACTICES.

18. Earthquake and the pandemic on top of old problems – work of the Croatian History Museum after the Zagreb earthquake of March 2020 and during the Covid-19 pandemic

19. An Evaluation of the Effects of a Virtual Museum on Users' Attitudes towards Cultural Heritage.

20. User experience factors, a comparative study of cultural heritage interactive technologies in developing and developed countries.

21. Presentation Layer in a Virtual Museum for Cultural Heritage Artefacts

23. New Cross/Augmented Reality Experiences for the Virtual Museums of the Future

24. Comparative Analysis of Digital Models of Objects of Cultural Heritage Obtained by the "3D SLS" and "SfM" Methods.

25. System Architecture and Intelligent Data Curation of Virtual Museum for Ancient History

26. Digital Cultural Heritage Experience in Ambient Intelligence

27. RETHINKING LIGHTING AND COMMUNICATION FOR A CULTURAL ASSET, A CASE STUDY: THE ROMAN VILLA LA CONSOLATA.

28. An Evaluation of the Effects of a Virtual Museum on Users’ Attitudes towards Cultural Heritage

29. Developing a Virtual Museum: Experience from the Design and Creation Process

30. The Role of Digital Technologies in the Preservation of Cultural Heritage

31. Web Science: The Digital-Heritage Case

33. Impact of Location, Gender and Previous Experience on User Evaluation of Augmented Reality in Cultural Heritage: The Mjällby Crucifix Case Study

34. VIRTUAL REALITY AS A TOOL FOR RECONSTRUCTION OF CULTURAL HERITAGE.

35. INTERACTIVE SOLUTIONS FOR LEARNING AND COMMUNICATION IN THE NATIONAL ARCHAEOLOGICAL MUSEUM OF MARCHE.

36. The Role of Digital Technologies in the Preservation of Cultural Heritage.

37. Comparison of Modern and Traditional Ways of Perceiving Information about Selected Cultural Heritage Objects

38. The Role of a Virtual Museum as an Intepreter of the Historical-Cultural Memory of a Small Town

39. Virtual tour. Anywhere and nowhere

40. The Museification of the Former Prisons: International Experience and Russian Reality

41. Creation of a Virtual Museum for the Dissemination of 3D Models of Historical Clothing

42. The Evolution of Interactivity, Immersion and Interoperability in HBIM: Digital Model Uses, VR and AR for Built Cultural Heritage

43. Comparative Analysis of Digital Models of Objects of Cultural Heritage Obtained by the '3D SLS' and 'SfM' Methods

44. System Architecture and Intelligent Data Curation of Virtual Museum for Ancient History

45. The Image as a Communication Tool for Virtual Museums. Narration and the Enjoyment of Cultural Heritage

46. HOW WERE THE TAPESTRIES IN THE SALA DI SATURNO OF PITTI PALACE ARRANGED? GEOMATICS AND VIRTUAL REALITY FOR ART CURATORS

47. MODELLING THE MEDIEVAL TOWN OF CHERVEN.

48. Making the invisible visible : underwater Malta - a virtual museum for submerged cultural heritage

49. Digital Storytelling on a Virtual Heritage Museum with Believable Agents

50. Design of Digital Interaction for Complex Museum Collections

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