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1. EdMedia + Innovate Learning: World Conference on Educational Media and Technology (Vienna, Austria, July 10-14, 2023)

2. The impact of paper-based, computer-based and mobile-based self-assessment on students' science motivation and achievement.

3. Entries from a New E-Mail User's Notebook.

4. OER Approach for Specific Student Groups in Hardware-Based Courses

5. Home Education in Europe and the Implementation of Changes to the Law.

6. Research on Media in Western Europe: A Myth of Sisyphus?

7. UK and Croatia: family practice, its medical records and computerisation in the context of an enlarged Europe.

8. Assessing the Impact of Continuous Evaluation Strategies: Tradeoff Between Student Performance and Instructor Effort.

9. Engaging technology-resistant elderly people: Empirical evidence from an ICT-enabled social environment.

10. Looking for "Generation C": Online Content Creation Practices of Estonian Schoolchildren in Comparative Perspective.

11. Shedding the paper weight.

12. GRIDCC: A Real-time Grid workflow system with QoS.

13. Recombination, rationality, reductionism and romantic reactions: culture, computers, and the genetic algorithm.

14. An inventory of computer resources for the medical application of virtual reality.

15. EUROPORT2: increasing industrial awareness of high-performance computing in Europe.

17. Trends in computing systems for large fusion experiments

18. Emerging fields of basic chemistry on Europe.

19. The Effect of Computer Use on Work Discretion and Work Intensity: Evidence from Europe.

20. OK Computer: the creation and integration of AI in Europe.

21. The second information revolution: digitalization brings opportunities and concerns for public health.

22. Lighting at computer workstations.

23. Associations between parental rules, style of communication and children's screen time.

24. PCs Industry Profile: Europe.

25. Computer Hardware Industry Profile: Europe.

26. Computer Hardware Industry Profile: Europe.

27. PCs Industry Profile: Europe.

28. Computer Hardware Industry Profile: Europe.

29. PCs Industry Profile: Europe.

30. PCs Industry Profile: Europe.

31. Artificial Neural Networks: An Overview and their Use in the Analysis of the AMPHORA-3 Dataset.

32. Recent Evolution of Large-Value Payment Systems: Balancing Liquidity and Risk.

33. ICTs and the Development of eLearning in Europe: the role of the public and private sectors.

34. Designing Electronic Engines with Electronic Engines: 40 Years of Bootstrapping of a Technology Upon Itself.

35. Not very PC.

36. A New Long March For China: Mobilizing to try to catch up in science and technology.

37. TELEVIEWS.

38. Yankee Phone Home.

39. Preserving Security and Privacy.