1. Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments
- Author
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Barry Brown and Marek Bell
- Subjects
Focus (computing) ,Human–computer interaction ,Computer science ,Virtual machine ,Currency ,Social environment ,Graphics ,computer.software_genre ,computer ,Coherence (linguistics) ,Social relation ,Simple (philosophy) - Abstract
While online games have become increasingly popular in recent years, there has been very little overlap between games research and virtual environments researchers. Indeed, one could argue that for a number of years, the design of video games have been ahead of virtual environment research, not only in technical aspects such as graphics or networking, but also in how game designers have managed their online worlds as social environments. Designers of online games have had to take seriously both the details of social interaction between individuals, but also how these interactions play out in the broader socio-economic balance of their online worlds [1]. In this chapter, we explore the lessons which collaborative virtual environments (CVEs) could derive from online gaming environments, focusing on mundane interaction. Our activities and experiences in the real world depend in many ways upon mundane interaction for their operation [2]. Organisations whatever their size, in meetings and elsewhere, rely on talk [3]. Even the market transactions of currency traders depend upon chat for their coherence and reproducibility [4]. In a similar way in virtual environments it is in avatar-to-avatar interaction that experiences are configured. For virtual environments to be successful, we need to be able to interact with others around objects, refer to objects in our talk and share our awareness of other players and their movements [5]. This chapter focuses on these interactions, exploring how in the seemingly simple building blocks of talk and interaction around objects, enjoyable experiences are formed. We focus on the study of one game in detail, the social environment There, examining how its flat displays of colour come to form
- Published
- 2006
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