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178 results on '"Daniel Thalmann"'

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1. PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning

2. Technology, Design and the Arts - Opportunities and Challenges

3. CGI 2016 Editorial (TVCJ)

4. Nonverbal communication interface for collaborative virtual environments

5. Parsing the Hand in Depth Images

6. Merging trust in collaborative filtering to alleviate data sparsity and cold start

7. Asymmetric facial expressions: revealing richer emotions for embodied conversational agents

8. Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization

9. Design and Development of a Virtual Dolphinarium for Children With Autism

10. An evaluation of spatial presence, social presence, and interactions with various 3D displays

11. Context Aware Human-Robot and Human-Agent Interaction

12. Politeness improves interactivity in dense crowds

13. An immersive multi-agent system for interactive applications

14. A visualization framework for the analysis of neuromuscular simulations

15. Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training

16. From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text

17. A virtual 3D mobile guide in the INTERMEDIA project

18. Real-time navigating crowds: scalable simulation and rendering

19. Emotional face expression profiles supported by virtual human ontology

20. An integrated perception for autonomous virtual agents: active and predictive perception

21. Virtual humans: thirty years of research, what next?

22. Building Exposure: Synergy of Interaction and Narration Through the Social Channel

23. An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features

24. A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations

25. Towards Interactive Real-Time Crowd Behavior Simulation

26. Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments

27. From ratings to trust

28. Geometric Issues in Reconstruction of Virtual Heritage Involving Large Populations

29. From Auditory and Visual to Immersive Neurofeedback: Application to Diagnosis of Alzheimer’s Disease

30. An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context

31. Anyone for Tennis?

32. A dead-reckoning technique for streaming virtual human animation

33. The COVEN project : exploring applicative, technical, and usage dimensions of collaborative virtual environments

34. Sensor-based synthetic actors in a tennis game simulation

35. Real-time animation of realistic virtual humans

36. Virtual Life Network: A Body-Centered Networked Virtual Environment

37. Sharing VLNET worlds on the Web

38. Animating virtual actors in real environments

39. Virtual human representation and communication in VLNet

40. Interactive virtual characters

41. Learning Activity System Design for Autistic Children Using Virtual Pink Dolphins

42. Real-Time Comprehensive Sociometrics for Two-Person Dialogs

43. Synthetic Vision and Audition for Digital Actors

44. Vintage radio interface

45. An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment

46. A Simple But Effective Method to Incorporate Trusted Neighbors in Recommender Systems

47. Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces

48. Motion Planning and Animation Variety Using Dance Motion Clips

49. Brain activity underlying third person and first person perspective training in virtual environments

50. Three-dimensional garment design and animation

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