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1. Microtomographic Analysis of a Palaeolithic Wooden Point from the Ljubljanica River

3. Introduction

5. Interactive and audience-adaptive information interfaces

6. Reconstructing Superquadrics from Intensity and Color Images.

7. Enhancing the Performance of Image Preprocessing for Classification and Object Detection

8. Microtomographic Analysis of a Palaeolithic Wooden Point from the Ljubljanica River †.

9. Segmentation and Reconstruction of 3D Models from a Point Cloud with Deep Neural Networks

10. Audience Measurement of Digital Signage: Quantitative Study in Real-World Environment Using Computer Vision

11. Computer aided method for colour calibration and analysis of digital rock photographs

12. Where physically is the optical center?

13. [Untitled]

14. Dynamic Anamorphosis as a Special, Computer-Generated User Interface

15. Superquadrics for segmenting and modeling range data

16. Interactive and Audience Adaptive Digital Signage Using Real-Time Computer Vision

17. Piano Crossing – Walking on a Keyboard

18. Automatic natural and man-made scene differentiation using perspective geometrical properties of the scenes

19. Segmentation with volumetric part models

20. Part-level object recognition using superquadrics

21. Human skin color clustering for face detection

22. Illumination independent color-based face detection

23. System for active video observation over the Internet

24. Moments of Superellipsoids and their Application to Range Image Registration

25. Analysis of multiple reflection components

26. Mosaic-based panoramic depth imaging with a single standard camera

27. Part-level object recognition

28. 15 seconds of fame — an interactive, computer-vision based art installation

29. Panoramic Depth Imaging with a Single Standard Camera

30. Confluence of Computer Vision and Computer Graphics

32. Reverse engineering by means of range image interpretation

33. User interface for video observation over the Internet

34. Automatic reconstruction of 3D human arm motion from a monocular image sequence

35. Theoretical Foundations of Computer Vision

36. A direct recovery of superquadric models in range images using recover-and-select paradigm

37. A direct part-level segmentation of range images using volumetric models

38. Planning the optimal set of views using the Max-Min principle

39. Volumetric Models in Computer Vision - an Overview

40. Planning the next view using the max-min principle

41. Separating diffuse and specular component of image irradiance by translating a camera

42. Selective Scene Modeling

43. Slikovna biometrija v forenziki.

44. Segmentation versus object representation — are they separable?

45. Dynamic Anamorphosis as a Special, Computer-Generated User Interface.

46. Audience Measurement of Digital Signage: Quantitative Study in Real-World Environment Using Computer Vision.

47. Interactive and Audience Adaptive Digital Signage Using Real-Time Computer Vision.

48. Where physically is the optical center?

49. Shape and Function

50. 15 seconds of fame - An interactive, computer-vision based art installation

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