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46 results on '"Piliouras, Georgios"'

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1. Discovering How Agents Learn Using Few Data

2. Generative Adversarial Equilibrium Solvers

3. Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamics

4. Quantum Potential Games, Replicator Dynamics, and the Separability Problem

5. Equilibrium-Invariant Embedding, Metric Space, and Fundamental Set of $2\times2$ Normal-Form Games

6. Learning Correlated Equilibria in Mean-Field Games

7. Fast Convergence of Optimistic Gradient Ascent in Network Zero-Sum Extensive Form Games

8. Alternating Mirror Descent for Constrained Min-Max Games

9. Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos

10. Unpredictable dynamics in congestion games: memory loss can prevent chaos

11. Optimality Despite Chaos in Fee Markets

12. Matrix Multiplicative Weights Updates in Quantum Zero-Sum Games: Conservation Laws & Recurrence

13. No-Regret Learning in Games is Turing Complete

14. Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics

15. A Blockchain-Based Approach for Collaborative Formalization of Mathematics and Programs

16. Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Update

17. Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO

18. Online Learning in Periodic Zero-Sum Games

19. Stochastic Multiplicative Weights Updates in Zero-Sum Games

20. Follow-the-Regularized-Leader Routes to Chaos in Routing Games

21. Evolutionary Dynamics and $��$-Regret Minimization in Games

22. Poincar��-Bendixson Limit Sets in Multi-Agent Learning

23. Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincar�� Recurrence

24. From Griefing to Stability in Blockchain Mining Economies

25. Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent

26. No-regret learning and mixed Nash equilibria: They do not mix

27. Chaos, Extremism and Optimism: Volume Analysis of Learning in Games

28. Smooth markets: A basic mechanism for organizing gradient-based learners

29. From Poincar�� Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization

30. Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games

31. Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascent

32. Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Games

33. Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes

34. $��$-Rank: Multi-Agent Evaluation by Evolution

35. Multi-Agent Learning in Network Zero-Sum Games is a Hamiltonian System

36. From Darwin to Poincar�� and von Neumann: Recurrence and Cycles in Evolutionary and Algorithmic Game Theory

37. Poincar�� Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games

38. Optimistic mirror descent in saddle-point problems: Going the extra (gradient) mile

39. Wealth Inequality and the Price of Anarchy

40. How bad is selfish routing in practice?

41. Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos

42. Learning Dynamics and the Co-Evolution of Competing Sexual Species

43. Approximating Nash Equilibria in Tree Polymatrix Games

44. The Complexity of Genetic Diversity

45. Near Optimality in Covering and Packing Games by Exposing Global Information

46. Routing Games in the Wild: Efficiency, Equilibration and Regret (Large-Scale Field Experiments in Singapore)

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