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63 results on '"machinima"'

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1. Creating Machinima (3D) and Real Life Videos in an ESP Classroom.

2. Electrical Appliance Usage Timeline Data Visualization: Machinima and Dynamic Circle

3. Using Machinima as Teaching and Learning Materials

4. Multi Camera Positioning Behaviour Based On A Director Style Using Fuzzy Logic for Machinima

5. Interactive movie design based on the game engine technology

6. Introducing Canvas

7. Enhancing Machinima for Low Budget Animation

8. Firebolt: A System for Automated Low-Level Cinematic Narrative Realization

9. Leveraging Machinima to Characterize Comprehension of Character Motivation

10. Convergence markets: Virtual Corpo[reality]

11. Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic

12. A machinima system based on network game

13. A new paradigm for serious games: Transmedia learning for more effective training and education

15. Cocurated Digital Culture: Machinima

16. Teaching Video Production in Virtual Reality

17. Perfect Capture: Three Takes on Replay, Machinima and the History of Virtual Worlds

18. The Future of Machinima as a Professional Animation Resource and its Growth as Real-Time Animation in Virtual Worlds

19. How to enable knowledge exchange inSecond Lifein design education?

20. Making of Stereoscopic 3-D Movies Utilizing the Metaverse

21. Creativity In Amateur Multimedia: Popular Culture, Critical Theory, And Hci

22. Machinima and Video-Based Soft-Skills Training for Frontline Healthcare Workers

23. Discourse and Digital Practices

24. Storyline, Dance/Music, or PvP?

25. Machinima as a Viable Commercial Medium

26. Benefits of an introductory course in computer game development

27. Cutscenes in Computer Games as an Information System

28. Creativity support for novice digital filmmaking

29. 3D recording as enabling technology for serious games and educational roleplaying

30. Hybrid interface design for distinct creative practices in real-time 3D filmmaking

31. Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D

32. Machinima and ethnographic research in three-dimensional virtual worlds

34. A Semiautomatic Control Technique for Machinima Virtual Camera

35. Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum

37. Automatic identification and generation of highlight cinematics for 3D games

41. Intelligent Machinima Generation for Visual Storytelling

42. Digital visualization tools improve teaching 3D character modeling

43. Zuzen, a cloud-based framework for automated machinima generation

45. Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling

46. X3D earth terrain-tile production chain for georeferenced simulation

47. Beyond viewpoint

48. Educational impact of digital visualization and auditing tools on a digital character production course

49. Towards intelligent authoring tools for machinima creation

50. Interview with Paul Marino

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