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How to enable knowledge exchange inSecond Lifein design education?

Authors :
Aukje Thomassen
Pete Rive
Source :
Learning, Media and Technology. 35:155-169
Publication Year :
2010
Publisher :
Informa UK Limited, 2010.

Abstract

The theory and lessons of knowledge exchange, in both a physical and virtual environment, suggest a framework for understanding the specific requirements for a digital design class in Second Life. Through teaching and observing students who were asked to complete a machinima project, our research provided examples of the strengths and the weaknesses of using Second Life for knowledge exchange. Learning is a process of creating knowledge, and so we observed the input and the output of the process. A literature review of knowledge creation considering the exchange of both tacit and explicit knowledge exchange informs our theory. Teaching occurred both remotely and, in person, in a media lab that included a physical presence of 33 students using networked computers and also allowed virtual presence in Second Life. The students also experienced a mixed‐reality environment in which they collaborated sometimes in close physical proximity and sometimes only together in the virtual space. The exchange of tacit kn...

Details

ISSN :
17439892 and 17439884
Volume :
35
Database :
OpenAIRE
Journal :
Learning, Media and Technology
Accession number :
edsair.doi...........c75d31726dda1044a82bf35b7bcca5b5