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Your search keyword '"Ensenyament i aprenentatge::TIC's aplicades a l'educació [Àrees temàtiques de la UPC]"' showing total 50 results

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50 results on '"Ensenyament i aprenentatge::TIC's aplicades a l'educació [Àrees temàtiques de la UPC]"'

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1. Local Technology to Enhance Data Privacy and Security in Educational Technology

2. Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education

3. Student model initialization using domain knowledge ontology representative subset

4. Privacy and E-Learning: A Pending Task

5. Facilitating effective student learning on subject matter 'Simple colloids' through demonstrative educational videos

6. Atenea exams, an IMS LTI application to solve scalability problems: A study case

7. An e-Learning toolbox based on rule-based fuzzy approaches

8. Real-time simulation techniques for augmented learning in science and engineering

9. Development and validation of web-based STEAM online platform to improve learning quality in pre-service Chemistry teacher

10. Syntactic and semantic analysis for extended feedback on computer graphics assignments

11. Uses and integration of augmented reality in the educational cooperatives of Andalusia (Spain)

12. Pedagogical guidelines for the creation of adaptive digital educational resources: A review of the literature

13. UAI case: An uCASE-CL model implementation

14. Clickstream for learning analytics to assess students’ behavior with Scratch

15. Implementation and design of a service-based framework to integrate personal and institutional learning environments

16. Urban data and urban design: A data mining approach to architecture education

17. A learning analytics tool with hybrid graphical and textual interpretation generation

18. Designing a Secure Exam Management System (SEMS) for M-Learning Environments

19. The use of e-portfolio in a linear algebra course

20. Comparative analysis of a university learning experience: classroom mode versus distance mode

21. Educating Urban Designers using Augmented Reality and Mobile Learning Technologies / Formación de Urbanistas usando Realidad Aumentada y Tecnologías de Aprendizaje Móvil

22. Co-creation of a serious game to develop competences on the primary education program

23. Better feedback for educational online judges

24. Multidisciplinary study of tutoring using virtual characters and Second Life

25. Massively distributed authorship of academic papers

26. Clustering Projects for eLearning Interoperability

27. Enhancing knowledge management in online collaborative learning

28. Using Mobile Devices to Support Online Collaborative Learning

29. Interactive educational software of textile desing

30. Using bi-clustering algorithm for analyzing online users activity in a virtual campus

31. A Replication-Based Approach for the Improvement of the Online Learning Experience in Distributed Environments

32. Stimulation effects of SmartBox for e-learning using JXTA-overlay P2P system

33. Experimental results and evaluation of SmartBox stimulation device in a P2P e-learning system

34. Implementation of an e-learning system using P2P, web and sensor technologies

35. Design and implementation of a JXTA-Overlay P2P system and smart box environment

36. Implementation and Design of New Functions for a Web-Based E-learning System to Stimulate Learners Motivation

37. Towards an automatic real-time assessment of online discussions in computer-supported collaborative learning practices

38. Efficient interaction analysis for an effective provision of knowledge about the discussion process to CSCL practices

39. Enabling efficient real time user modeling in on-line campus

40. Towards a generic platform for developing CSCL applications using Grid infrastructure

41. Teoría de la educación : educación y cultura en la sociedad de la información

42. Simulated environments in architecture education: improving the student motivation

43. Implementing a mobile campus using MLE Moodle

44. Toward a collective intelligence recommender system for education

45. Application of mobile and software as a service (SAAS) in learning processes

46. A case study for measuring informal learning in PLEs

47. HOW TO MAKE CLASSROOMS CREATIVE AND OPEN SPACES. ARIS GAMES, DIGITAL ARTIFACTS AND STORYTELLING

48. Efficient embedding of information and knowledge into CSCL applications

49. A grid-based approach for processing group activity log files

50. Self-video recording for the integration and assessment of generic competencies

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