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Efficient embedding of information and knowledge into CSCL applications
- Source :
- Scopus-Elsevier, Technologies for E-Learning and Digital Entertainment, The 2nd International Conference of E-Learning and Games (Edutainment 2007), CUHK, Hong Kong, 11-13 June 2007, The 2nd International Conference of E-Learning and Games (Edutainment 2007), CUHK, Hong Kong, 11-13 June 2007, 2007, Hong Kong, China. pp.548-559, ⟨10.1007/978-3-540-73011-8_53⟩, O2, repositorio institucional de la UOC, Universitat Oberta de Catalunya (UOC), Recercat. Dipósit de la Recerca de Catalunya, instname, UPCommons. Portal del coneixement obert de la UPC, Universitat Politècnica de Catalunya (UPC), Technologies for E-Learning and Digital Entertainment ISBN: 9783540730101, Edutainment
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Abstract
- This study aims to explore two crucial aspects of collaborative work and learning: the importance of enabling CSCL applications, on the one hand, to capture and structure the information generated by group activity and, on the other hand, to extract the relevant knowledge in order to provide learners and tutors with efficient awareness and support as regards collaboration. To this end, we first identify and define the main types of information generated in online group activity and then propose a process for efficiently embedding this information and the knowledge extracted from it into CSCL applications for awareness and feedback purposes. The conceptual model proposed finally gave rise to the design and implementation of a CSCL generic platform, called the Collaborative Learning Purpose Library (CLPL), which serves as a basis for the systematic development of collaborative learning applications and for providing full support to the mentioned process of knowledge management. (http://www.springerlink.com/content/rht6k060v67g9822/)
- Subjects :
- Tecnologia educativa
Internet en la enseñanza universitaria
Process (engineering)
Computer science
Knowledge management
02 engineering and technology
computer.software_genre
Group work in education
Web-based instruction
Enseñanza virtual
learning grids
Human–computer interaction
020204 information systems
Treball en equip
Enseñanza universitaria -- Efectos de las innovaciones tecnológicas
0202 electrical engineering, electronic engineering, information engineering
Shared workspace
Trabajo en equipo
Structure (mathematical logic)
Programaris de grup
Event information
Tecnología educativa
Multimedia
Internet en l'ensenyament universitari
4. Education
Gestió del coneixement
Conceptual model (computer science)
Collaborative learning
Groupware (Computer software)
Computer-assisted instruction
Ensenyament virtual
Generic platform
Educational technology
Ensenyament universitari -- Efecte de les innovacions tecnològiques
Education, Higher -- Effect of technological innovations on
Ensenyament assistit per ordinador
Collaborative learning activity
Embedding
020201 artificial intelligence & image processing
[INFO.EIAH]Computer Science [cs]/Technology for Human Learning
Group activity
computer
Ensenyament i aprenentatge::TIC's aplicades a l'educació [Àrees temàtiques de la UPC]
Subjects
Details
- ISBN :
- 978-3-540-73010-1
- ISBNs :
- 9783540730101
- Database :
- OpenAIRE
- Journal :
- Scopus-Elsevier, Technologies for E-Learning and Digital Entertainment, The 2nd International Conference of E-Learning and Games (Edutainment 2007), CUHK, Hong Kong, 11-13 June 2007, The 2nd International Conference of E-Learning and Games (Edutainment 2007), CUHK, Hong Kong, 11-13 June 2007, 2007, Hong Kong, China. pp.548-559, ⟨10.1007/978-3-540-73011-8_53⟩, O2, repositorio institucional de la UOC, Universitat Oberta de Catalunya (UOC), Recercat. Dipósit de la Recerca de Catalunya, instname, UPCommons. Portal del coneixement obert de la UPC, Universitat Politècnica de Catalunya (UPC), Technologies for E-Learning and Digital Entertainment ISBN: 9783540730101, Edutainment
- Accession number :
- edsair.doi.dedup.....5fab0f83f5021214ef25f4460bce491c
- Full Text :
- https://doi.org/10.1007/978-3-540-73011-8_53⟩