1. Real-time Approximation of Photometric Polygonal Lights
- Author
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Christian Luksch, Michael Wimmer, and Lukas Prost
- Subjects
Light emitter ,Computer science ,business.industry ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,020207 software engineering ,02 engineering and technology ,Surface finish ,Computer Graphics and Computer-Aided Design ,Real-time rendering ,Computer Science Applications ,Rendering (computer graphics) ,Numerical integration ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Computer vision ,Specular reflection ,Shading ,Artificial intelligence ,business ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
We present a real-time rendering technique for photometric polygonal lights. Our method uses a numerical integration technique based on a triangulation to calculate noise-free diffuse shading. We include a dynamic point in the triangulation that provides a continuous near-field illumination resembling the shape of the light emitter and its characteristics. We evaluate the accuracy of our approach with a diverse selection of photometric measurement data sets in a comprehensive benchmark framework. Furthermore, we provide an extension for specular reflection on surfaces with arbitrary roughness that facilitates the use of existing real-time shading techniques. Our technique is easy to integrate into real-time rendering systems and extends the range of possible applications with photometric area lights.
- Published
- 2020
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