Back to Search Start Over

Bridging the gap between visual exploration and agent-based pedestrian simulation in a virtual environment

Authors :
Thomas Matyus
Martin Brunnhuber
Helmut Schrom-Feiertag
Gerd Hesina
Christian Luksch
Source :
VRST
Publication Year :
2012
Publisher :
ACM, 2012.

Abstract

We present a system to evaluate and improve visual guidance systems and signage for pedestrians inside large buildings. Given a 3D model of an actual building we perform agent-based simulations mimicking the decision making process and navigation patterns of pedestrians trying to find their way to predefined locations. Our main contribution is to enable agents to base their decisions on realistic threedimensional visibility and occlusion cues computed from the actual building geometry with added semantic annotations (e.g. meaning of signs, or purpose of inventory), as well as an interactive visualization of simulated movement trajectories and accompanying visibility data tied to the underlying 3D model. This enables users of the system to quickly pinpoint and solve problems within the simulation by watching, exploring and understanding emergent behavior inside the building. This insight gained from introspection can in turn inform planning and thus improve the effectiveness of guidance systems.

Details

Database :
OpenAIRE
Journal :
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Accession number :
edsair.doi...........11a27f00b1dfc9bc5b6468ffc17a7ba9
Full Text :
https://doi.org/10.1145/2407336.2407339