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Your search keyword '"European Project: 291184,EC:FP7:ERC,ERC-2011-ADG_20110209,EXPRESSIVE(2012)"' showing total 40 results

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40 results on '"European Project: 291184,EC:FP7:ERC,ERC-2011-ADG_20110209,EXPRESSIVE(2012)"'

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1. Shape from sensors: Curve networks on surfaces from 3D orientations

2. Authoring landscapes by combining ecosystem and terrain erosion simulation

3. Exploratory design of mechanical devices with motion constraints

4. Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology

5. Sketching Folds

6. A Generative Audio-Visual Prosodic Model for Virtual Actors

7. Patterns from Photograph: Reverse-Engineering Developable Products

8. Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures

9. Interactive paper tearing

10. EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems

11. Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation

12. Flexible G1 interpolation of quad meshes

13. Qualitative behavioral reasoning from components’ interfaces to components’ functions for DMU adaption to FE analyses

14. Surfacing Curve Networks with Normal Control

15. Programmable Animation Texturing using Motion Stamps

16. Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion

17. The 2D shape structure dataset: A user annotated open access database

18. 3D Skeletons: A State-of-the-Art Report

19. Real-Time Continuous Self-Replicating Details for Shape Deformation

20. Stable Constrained Dynamics

21. Space-time sketching of character animation

22. Vector Graphics Animation with Time-Varying Topology

23. Modeling 3D animals from a side-view sketch

24. Replaceable Substructures for Efficient Part-Based Modeling

25. Robust iso-surface tracking for interactive character skinning

26. N-ary implicit blends with topology control

27. Vector Graphics Complexes

28. Combining 3D Models and Functions through Ontologies to Describe Man-made Products and Virtual Humans: toward a Common Framework

29. Feature-based terrain editing from complex sketches

30. Template-based geometric transformations of a functionally enriched DMU into FE assembly models

31. Extraction of generative processes from B-Rep shapes and application to idealization transformations

32. The Line of Action: an Intuitive Interface for Expressive Character Posing

33. Anatomy Transfer

34. Sculpting multi-dimensional nested structures

35. Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

36. A gradient-based implicit blend

37. Mutable elastic models for sculpting structured shapes

38. Design Preserving Garment Transfer

39. Adaptive image-based intersection volume

40. Procedural Generation of Villages on Arbitrary Terrains

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