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20 results on '"Carlos Vaz de Carvalho"'

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1. A Game-Based Approach to Manage Technostress at Work

2. Adoption and Use of Educational Technology Tools by Marketing Students

3. To Enliven Virtual Communities of Practice through Gamification

4. Design of Learning Activities – Pedagogy, Technology and Delivery Trends

5. Game-Based Language Learning

6. A Virtual City Environment for Engineering Problem Based Learning

7. Relation Between Game Genres and Competences for In-Game Certification

8. OTILIA — An architecture for the recommendation of teaching-learning techniques supported by an ontological approach

9. TimeMesh

10. Learning physics with virtual simulations

11. Is game-based learning suitable for engineering education?

12. Serious gaming for experiential learning

13. Advanced Networking Technologies Study Programme: A Design Based on Competences

14. A Semantic Approach for Learning Objects Repositories with Knowledge Reuse

15. Competence based joint study program on advanced networking technologies for blended learning

16. A Framework to Scaffold the Reuse of Learning Objects

17. Improving Experiential Learning with Haptic Experimentation

18. Effective characterisation of learning objects

20. MOOCs Scenarios and Learning Recognition. A Step Further?

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