1. A Game-Based Approach to Manage Technostress at Work
- Author
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Ana Patrícia Duarte, S. Silva, Donatella Di Marco, Margherita Pasini, Alicia Arenas, Carlos Vaz de Carvalho, and Margherita Brondino
- Subjects
Engineering management ,Work (electrical) ,Virtual machine ,Computer science ,Vocational education ,Technostress ,Small and medium-sized enterprises ,computer.software_genre ,Transfer of learning ,Set (psychology) ,Curriculum ,computer - Abstract
Work-related stress is a dangerous and expensive problem because it affects performance, and, if prolonged, can even result in serious health problems. With the advance towards the ubiquitous use of digital technology at work, a new form of work-related stress is emerging: techno-stress. Small and medium enterprises (SMEs) have few, if any, resources to deal with this issue and lower access to experts. This paper describes the design, development, and implementation of a game-based training program, named DESTRESS, which aims to provide an innovative Vocational Education and Training (VET)-based solution to help managing this problem. Building on existing research, a curriculum was developed, supported by an innovative Digital Training Platform using the latest techniques in game-based training and gamification, complemented by a set of practical tools and resources to facilitate the transfer of learning into the workplace.
- Published
- 2021
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