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Is game-based learning suitable for engineering education?
- Source :
- EDUCON
- Publication Year :
- 2012
- Publisher :
- IEEE, 2012.
-
Abstract
- A simple evaluation question for any educational software is: did the students learn, by using that product, what they were supposed to? It is a simple question to ask, but difficult to answer because learning is an individual process and there are normally too many factors involved. Therefore, benchmarking educational software is a complex task and a complete evaluation process requires a holistic approach where the evaluator, in order to understand how students learn, must determine how and whether the learning objectives were achieved with the educational software. When we talk about Game-Based Learning, we refer to a very specific type of educational software, games, with very definite properties and characteristics. Games develop personal characteristics that can contribute to becoming a good engineer. The purpose of this article is to present an evaluation framework that assesses the efficiency of this pedagogical approach in Engineering Education.
- Subjects :
- Teamwork
Knowledge management
Computer science
business.industry
Process (engineering)
media_common.quotation_subject
Context (language use)
Benchmarking
computer.software_genre
Task (project management)
Software
Engineering education
ComputingMilieux_COMPUTERSANDEDUCATION
Mathematics education
business
computer
media_common
Educational software
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON)
- Accession number :
- edsair.doi...........1031cea22b4dba8ad7c4a92a20b5c2e4
- Full Text :
- https://doi.org/10.1109/educon.2012.6201140