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81 results on '"Bart Jansen"'

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1. The Effect of Space-filling Curves on the Efficiency of Hand Gesture Recognition Based on sEMG Signals

2. A Systematic Literature Review of the Successors of 'NeuroEvolution of Augmenting Topologies'

3. Hilbert sEMG data scanning for hand gesture recognition based on deep learning

4. The interrelationship between grip work, self-perceived fatigue and pre-frailty in community-dwelling octogenarians

5. The effect of augmented reality on the accuracy and learning curve of external ventricular drain placement

6. Transfer Learning in sEMG-based Gesture Recognition

7. The Effect of a Rehabilitation Specific Gaming Software Platform to Achieve Individual Physiotherapy Goals in Children with Severe Spastic Cerebral Palsy: A Randomized Crossover Trial

8. Behavior-based Speciation in Classification with NeuroEvolution

9. Artificially augmenting data or adding more samples? A study on a 3D CNN for lung nodule classification

10. Evaluating several ways to combine handcrafted features-based system with a deep learning system using the LUNA16 Challenge framework

11. Augmenting Microsoft's HoloLens with vuforia tracking for neuronavigation

12. Patients' Acceptance of the Use of Serious Games in Physical Rehabilitation in Morocco

13. Suitability of functional evaluation embedded in serious game rehabilitation exercises to assess motor development across lifespan

14. The Effect of Optic Flow Speed on Active Participation during Robot-Assisted Treadmill Walking in Healthy Adults

15. Frailty Assessment in Daily Living (FRAIL) - Assessment of ADL Performance of Frail Elderly with IMUs

16. Dutch White Trash: A Phoenix Without Ashes. What Happened to the Emperor’s Old Clothes?

17. Hand Gesture Recognition Based on EMG Data: A Convolutional Neural Network Approach

18. Evaluation of appendicular lean mass using bio impedance in persons aged 80+

19. A Hilbert curve based representation of sEMG signals for gesture recognition

20. Improved gesture recognition based on sEMG signals and TCN

21. Validation of the Wii Balance Board to assess static balance during dual-task activity in healthy subjects

22. The use of cognitive mobile games to assess cognitive function of healthy subjects under various inspiratory loads

23. The use of commercial video games in rehabilitation: a systematic review

24. Data Augmentation of Surface Electromyography for Hand Gesture Recognition

25. Deep Learning in EMG-based Gesture Recognition

26. Validation of the Wii Balance Board to assess balance modifications induced by increased respiratory loads in healthy subjects

27. Configuring the Parameters of Artificial Neural Networks using NeuroEvolution and Automatic Algorithm Configuration

28. Fast and robust Fourier domain-based classification for on-chip lens-free flow cytometry

29. Balance improvement after physical therapy training using specially developed serious games for cerebral palsy children: preliminary results

30. Vers un nouveau paradigme en kinésithérapie ?

31. A Comparison Between FS-NEAT and FD-NEAT and an Investigation of Different Initial Topologies for a Classification Task with Irrelevant Features

32. Validation, comparison, and combination of algorithms for automatic detection of pulmonary nodules in computed tomography images: The LUNA16 challenge

33. Dynamic balance assessment of elderly patients using serious games

34. Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor

35. Cost-effective (gaming) motion and balance devices for functional assessment: need or hype?

36. Linking Frailty Instruments to the International Classification of Functioning, Disability, and Health: A Systematic Review

37. Reducing life cycle impacts of housing and computers in relation with paper

38. Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective

39. Interaction detection with depth sensing and body tracking cameras in physical rehabilitation

40. An approach for combining multiple descriptors for image classification

41. Bottom-Up Life-Cycle:Assessment of Product Consumption in Belgium

42. Environmental Impacts of Products: A Detailed Review of Studies

43. Shape-Based Clustering and Classification of Breast Microcalcifications in Micro-CT Images

44. Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation

45. Determination of repeatability of Kinect™ sensor

47. Determination of the precision and accuracy of morphological measurements using the Kinect™ sensor: comparison with standard stereophotogrammetry

48. Validity and reliability of the Kinect within functional assessment activities: comparison with standard stereophotogrammetry

49. Patient follow-up using Serious Games. A feasibility study on low back pain patients

50. Feature Extraction for Iris Recognition Based on Optimized Convolution Kernels

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