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Cost-effective (gaming) motion and balance devices for functional assessment: need or hype?
- Publication Year :
- 2016
- Publisher :
- Elsevier Limited, 2016.
-
Abstract
- In the last decade, technological advances in the gaming industry have allowed the marketing of hardware for motion and balance control that is based on technological concepts similar to scientific and clinical equipment. Such hardware is attractive to researchers and clinicians for specific applications. However, some questions concerning their scientific value and the range of future potential applications have yet to be answered. This article attempts to present an objective analysis about the pros and cons of using such hardware for scientific and clinical purposes and calls for a constructive discussion based on scientific facts and practical clinical requests that are emerging from application fields.
- Subjects :
- Value (ethics)
030506 rehabilitation
Engineering
Cost-Benefit Analysis
Electrical Equipment and Supplies
Movement
Control (management)
Biomedical Engineering
Biophysics
Poison control
Objective analysis
Computer security
computer.software_genre
Constructive
Motion (physics)
User-Computer Interface
03 medical and health sciences
0302 clinical medicine
Humans
Orthopedics and Sports Medicine
Postural Balance
Physical Therapy Modalities
Cost–benefit analysis
business.industry
Rehabilitation
Data science
Biomechanical Phenomena
Balance (accounting)
Video Games
0305 other medical science
business
computer
030217 neurology & neurosurgery
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Accession number :
- edsair.doi.dedup.....d283bba303939710b3c1f9b1f7ce67ba