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446 results on '"Fitts's law"'

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1. A Fitts’ Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality

2. Tool-mediated HCI modelling instruction: evidence from three studies

3. Attracting User Attention to Visual Elements within Website with the use of Fitts’s Law and Flickering Effect

4. Modeling Angle-Based Pointing Tasks in Augmented Reality Interfaces

5. Modeling endpoint distribution of pointing selection tasks in virtual reality environments

6. Validation of a three-dimensional visual target acquisition system for evaluating the performance effects of head supported mass

8. A Comparative Analysis of a Mouse and Touchpad Based on Throughput and Locations for a Laptop Computer

9. Time-Penalty Impact on Effective Index of Difficulty and Throughputs in Pointing Tasks

10. Game Input with Delay – A Model of the Time Distribution for Selecting a Moving Target with a Mouse

11. Influence of Size and Depth Perception on Ray-Casting Interaction in Virtual Reality

12. Comparing Performance Models for Bivariate Pointing Through a Crowdsourced Experiment

13. Performance Analysis of a Head and Eye Motion-Based Control Interface for Assistive Robots

14. A Model for Pointing at Targets with Different Clickable and Visual Widths and with Distractors

15. Influence of Cascaded Multi-task Design Based on Shannon Form of Fitts' Law in One-Dimensional Movement on Guidance of Visual Flow

16. WKLM-FA: A Web Application for Automated Human-Computer Interaction Modeling of Web Form Filling Tasks

17. Gaze-Based Moving Target Acquisition using Pseudo Stopping for the Time predicted via Fitts' Law

18. Evaluation of Control Interfaces for Active Trunk Support

19. Extended Fitts’ model of pointing time in eye-gaze input system - Incorporating effects of target shape and movement direction into modeling

20. Head-tracking interfaces on mobile devices: Evaluation using Fitts’ law and a new multi-directional corner task for small displays

21. Speed-accuracy tradeoff of fingertip force control with visual/audio/haptic feedback

22. Feasibility of proportional EMG control for a hand exoskeleton: A Fitts’ Law approach

23. Testing the usability of smartphone surface gestures on different sizes of smartphones by different age groups of users

24. Effects of path angle changes on the times for ballistic and visually-controlled two-component arm movements

25. Fitts’ Law is modulated by movement history

26. Do accuracy requirements change bimanual and unimanual control processes similarly?

27. Exploring speed–accuracy tradeoff in reaching movements: a neurocomputational model

28. A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch

29. Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability

30. Machine Learning Based Interaction Technique Selection For 3D User Interfaces

31. Performance evaluation of Leap Motion, Myo, and Space Navigator devices for 2D and 3D interactions

32. BADHON: A High Performing Keyboard Layout for Physically Impaired People

33. A Human-Computer Interaction System Utilizing Inertial Measurement Unit and Convolutional Neural Network

34. A one- and two-phased model of aimed movement with eye-hand incompatibility

35. An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach

36. An Evaluation of Touch Input at the Edge of a Table

37. The Effect of Rotational Jitter on 3D Pointing Tasks

38. Crossing-Based Selection with Virtual Reality Head-Mounted Displays

39. Beyond Fitts's Law: A Three-Phase Model Predicts Movement Time to Position an Object in an Immersive 3D Virtual Environment

40. Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?

41. Neural correlates of visuomotor adjustments during scaling of human finger movements

42. Targeted Paced and Unpaced Movements in the Transverse and Sagittal Planes

43. Optimizing the Control of High Index of Difficulty Movements: The Role of the Tracking Template

44. Facial Position and Expression-Based Human–Computer Interface for Persons With Tetraplegia

45. Evaluation of Linear Regression Simultaneous Myoelectric Control Using Intramuscular EMG

46. A Comparative Usability Study of Bare Hand Three-Dimensional Object Selection Techniques in Virtual Environment

47. A Fitts’ Law Evaluation of Hands-Free and Hands-On Input on a Laptop Computer

48. Additive Voronoi Cursor: Dynamic Effective Areas Using Additively Weighted Voronoi Diagrams

49. Simulation of Motor Impairment in Head-Controlled Pointer Fitts' Law Task

50. Study of the Android and ANN-based Upper-arm Mouse

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