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Game Input with Delay – A Model of the Time Distribution for Selecting a Moving Target with a Mouse
- Source :
- MultiMedia Modeling ISBN: 9783030678319, MMM (1)
- Publication Year :
- 2021
- Publisher :
- Springer International Publishing, 2021.
-
Abstract
- Computer game player performance can degrade with delays from both the local system and network. Analytic models and simulations have the potential to enable exploration of player performance with delay as an alternative to time-intensive user studies. This paper presents an analytic model for the distributions of elapsed times for players doing a common game action – selecting a moving target with a mouse with delay – derived from results from prior user studies. We develop and validate our model, then demonstrate the use of our model via simulation, exploring player performance with different game configurations and delays.
- Subjects :
- Computer science
business.industry
05 social sciences
Analytic model
ComputingMilieux_PERSONALCOMPUTING
Time distribution
020207 software engineering
02 engineering and technology
Computer game
User studies
Action (philosophy)
Local system
0202 electrical engineering, electronic engineering, information engineering
0501 psychology and cognitive sciences
Artificial intelligence
Fitts's law
Game player
business
050107 human factors
Subjects
Details
- ISBN :
- 978-3-030-67831-9
- ISBNs :
- 9783030678319
- Database :
- OpenAIRE
- Journal :
- MultiMedia Modeling ISBN: 9783030678319, MMM (1)
- Accession number :
- edsair.doi...........34d16c125d97049a5ef01235f36067a5
- Full Text :
- https://doi.org/10.1007/978-3-030-67832-6_41