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Game Input with Delay – A Model of the Time Distribution for Selecting a Moving Target with a Mouse

Authors :
Mark Claypool
Shengmei Liu
Source :
MultiMedia Modeling ISBN: 9783030678319, MMM (1)
Publication Year :
2021
Publisher :
Springer International Publishing, 2021.

Abstract

Computer game player performance can degrade with delays from both the local system and network. Analytic models and simulations have the potential to enable exploration of player performance with delay as an alternative to time-intensive user studies. This paper presents an analytic model for the distributions of elapsed times for players doing a common game action – selecting a moving target with a mouse with delay – derived from results from prior user studies. We develop and validate our model, then demonstrate the use of our model via simulation, exploring player performance with different game configurations and delays.

Details

ISBN :
978-3-030-67831-9
ISBNs :
9783030678319
Database :
OpenAIRE
Journal :
MultiMedia Modeling ISBN: 9783030678319, MMM (1)
Accession number :
edsair.doi...........34d16c125d97049a5ef01235f36067a5
Full Text :
https://doi.org/10.1007/978-3-030-67832-6_41