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463 results on '"Crowd simulation"'

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1. Simulation of crowd management using deep learning algorithm

2. Gamification of Crowd-Driven Environment Design

3. Research on college physical education model based on virtual crowd simulation and digital media

4. An augmented crowd simulation system using automatic determination of navigable areas

5. IMPROVED PARTICLE SWAM OPTIMIZATION FOR CROWD SIMULATION USING HYBRID AGENT REINFORCEMENT LEARNING ALGORITHM

6. Autonomous Agents in 3D Crowd Simulation Through BDI Architecture

7. Strategies to Utilize the Positive Emotional Contagion Optimally in Crowd Evacuation

8. Learning crowd behavior from real data: A residual network method for crowd simulation

9. Dimensionally Aware Multi-Objective Genetic Programming for Automatic Crowd Behavior Modeling

10. Predicting Crowd Egress and Environment Relationships to Support Building Design Optimization

11. PSM: Parametric Saliency Maps for Autonomous Pedestrians

12. A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction

13. Trajectory is not Enough

14. 3D Indoor Environment Abstraction for Crowd Simulations in Complex Buildings

15. Crowdsourcing: Using real-time social media data to repopulate the socially distanced world

16. Data-driven crowd evacuation: A reinforcement learning method

17. Multi-agent large-scale parallel crowd simulation with NVRAM-based distributed cache

18. A Multi-Species Artificial Bee Colony Algorithm and Its Application for Crowd Simulation

19. Simulation of Evacuating Crowd Based on Deep Learning and Social Force Model

20. Improved Multi-Agent Reinforcement Learning for Path Planning-Based Crowd Simulation

21. Crowd space

22. Video-driven group behavior simulation based on social comparison theory

23. Crowd Evacuation Simulation Using Hierarchical Deep Reinforcement Learning

24. Controlling agents using recurrent neural network in crowd simulation

25. Risk Assessment and Automated Anomaly Detection Using a Deep Learning Architecture

26. Simulation‐as‐a‐Service: Analyzing Crowd Movements in Virtual Environments

27. Crowd Evacuation Guidance Based on Combined Action Reinforcement Learning

28. Meta-tracking and Dominant Motion Patterns at the Macroscopic Crowd Level

29. Sesak®: A Crowd Simulation Software with an Optimization Engine for a Safer Building Design

30. Modular Framework for Crowd Simulation 'Menge' from a Production Warehouse Simulation Perspective

31. Deep Reinforcement Learning for Pedestrian Guidance

32. Anomaly detection with noisy and missing data using a deep learning architecture

33. Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations

34. Machine Learning for Dense Crowd Direction Prediction Using Long Short-Term Memory

35. Towards Web3D-based Lightweight Crowd Evacuation Simulation

36. Generalized Microscropic Crowd Simulation using Costs in Velocity Space

37. IMPLEMENTATION OF A GENERIC FRAMEWORK ON CROWD SIMULATION: A NEW ENVIRONMENT TO MODEL CROWD BEHAVIOR AND DESIGN VIDEO GAMES

38. Assessing crowd management strategies for the 2010 Love Parade disaster using computer simulations and virtual reality

39. Interactive Inverse Spatio-Temporal Crowd Motion Design

40. Informative Scene Decomposition for Crowd Analysis, Comparison and Simulation Guidance

41. Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations

42. A CPS-Aware Crowd Evacuation Simulation

43. How Can I See My Future? FvTraj: Using First-Person View for Pedestrian Trajectory Prediction

44. Indoor mobile mapping system and crowd simulation to support school reopening because of COVID-19: A case study

45. A crowdsourcing–geocomputational framework of mobile crowd simulation and estimation

46. Learning motion rules from real data: Neural network for crowd simulation

47. A Role-Dependent Data-Driven Approach for High-Density Crowd Behavior Modeling

48. CrowdAR Table - An AR Table for Interactive Crowd Simulation

49. Analyzing Emergency Evacuation Strategies For Large Buildings Using Crowd Simulation Framework

50. Perceptual evaluation of maneuvering motion illusion for virtual pedestrians

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