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Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations
- Source :
- VR Workshops
- Publication Year :
- 2020
- Publisher :
- IEEE, 2020.
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Abstract
- Simulating a realistic navigation of virtual pedestrians through virtual environments is a recurring subject of investigations. The various mathematical approaches used to compute the pedestrians’ paths result, i.a., in different computation-times and varying path characteristics. Customizable parameters, e.g., maximal walking speed or minimal interpersonal distance, add another level of complexity. Thus, choosing the best-fitting approach for a given environment and use-case is non-trivial, especially for novice users.To facilitate the informed choice of a specific algorithm with a certain parameter set, crowd simulation frameworks such as Menge [3] provide an extendable collection of approaches with a unified interface for usage. However, they often miss an elaborated visualization with high informative value accompanied by visual analysis methods to explore the complete simulation data in more detail – which is yet required for an informed choice. Benchmarking suites such as SteerBench [14] are a helpful approach as they objectively analyze crowd simulations, however they are too tailored to specific behavior details. To this end, we propose a preliminary design of an advanced graphical user interface providing a 2D and 3D visualization of the crowd simulation data as well as features for time navigation and an overall data exploration.
Details
- Database :
- OpenAIRE
- Journal :
- 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
- Accession number :
- edsair.doi...........8c090265dde72fc5372dda0b074af93c