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1. Two-Sided Matching Markets with Strongly Correlated Preferences

2. Qualitative Determinacy and Decidability of Stochastic Games with Signals

3. Deciding Maxmin Reachability in Half-Blind Stochastic Games

4. On the values of repeated games with signals

5. Discounting Infinite Games But How and Why?

6. Perfect-Information Stochastic Mean-Payoff Parity Games

7. Deciding the Value 1 Problem for sharp-acyclic Partially Observable Markov Decision Processes

8. Two Recursively Inseparable Problems for Probabilistic Automata

9. Asynchronous Games over Tree Architectures

10. On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games

11. Deciding the Value 1 Problem for Probabilistic Leaktight Automata

12. Blackwell Optimal Strategies in Priority Mean-Payoff Games

13. Subgame Perfection for Equilibria in Quantitative Reachability Games

14. Probabilistic Automata on Finite words: Decidable and Undecidable Problems

15. Randomness for Free

16. Optimal Zielonka-Type Construction of Deterministic Asynchronous Automata

17. Solving Simple Stochastic Games with Few Random Vertices

18. Simple Stochastic Games with Few Random Vertices are Easy to Solve

19. Solving Simple Stochastic Games

20. Limits of Multi-Discounted Markov Decision Processes

21. Pure Stationary Optimal Strategies in Markov Decision Processes

22. Perfect Information Stochastic Priority Games

23. Deterministic priority mean-payoff games as limits of discounted games

24. Games where you can play optimally without any memory

25. Parity and Exploration Games on Infinite Graphs

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