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3,036 results on '"présence"'

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1. Player Perceptions of Face Validity and Fidelity in 360-Video and Virtual Reality Cricket.

6. The telephone answering machine: Mediated presence and the participatory condition.

7. What is 'Being There'? An ontology of the immersive experience.

8. Facilitating Holistic Nursing Through the Development of Mindfulness: A Model for Student Nurses.

9. The presence of an avatar can reduce cybersickness in Virtual Reality.

10. ‘Something I cannot look at’: Ruins and dialectic of temporalities in southwest post-mining Sardinia (Italy)

11. Augmenting self-guided virtual-reality exposure therapy for social anxiety with biofeedback: a randomised controlled trial.

12. Relationship between Brand Experience, Local Presence, Flow, and Brand Attitude While Applying Spatial Augmented Reality to a Brand Store.

13. Validating risk behavior in driving simulation using naturalistic driving data.

14. Teaching strategies of distance teaching applied in design discipline.

15. How Video Passthrough Headsets Influence Perception of Self and Others.

16. Exploring the Association between Levels of Police Presence, Contact, and Perceptions of Police Legitimacy.

17. Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling.

19. Affording Social Experience for Adolescents Using Immersive Virtual Reality: A Moderated Mediation Analysis.

20. Presence, transmission, and management of the SARS-CoV-2 in wastewater: a brief review.

21. Effects of Posture and Locomotion Methods on Postural Stability, Cybersickness, and Presence in a Virtual Environment.

22. Less-is-more: auditory strategies for reduced reality.

23. Impact of intelligent learning environments on perception and presence of hearing-impaired college students: Findings of design-based research.

24. Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations.

26. The effects of right temporoparietal junction stimulation on embodiment, presence, and performance in teleoperation

27. Machine learning based classification of presence utilizing psychophysiological signals in immersive virtual environments

28. The Problem of Being Someone

29. More Beautiful Areas: Performativity and Presence in the Integrated Soundtrack

30. Machine learning based classification of presence utilizing psychophysiological signals in immersive virtual environments.

31. A holistic quality taxonomy for virtual reality experiences.

32. LANGUAGE—HISTORY—PRESENCE.

33. In light of myth: photography as truth in Roland Barthes's Camera Lucida.

34. Virtual Reality-Based Psychoeducation for Dementia Caregivers: The Link between Caregivers' Characteristics and Their Sense of Presence.

35. Examining the Mechanisms of Virtual Reality Tourism's Impact on the Mental Well-Being of Long-Term Care Facility Residents: Perspectives on Presence and Flow.

36. Presence and Pronouns: An Exploratory Investigation into the Language of Social VR.

37. Trauma-Focused Presence.

38. Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments.

39. Different voices, different bodies: presence–absence in the digital university.

40. Increasingly local: the regional roots of British Members of Parliament, 2010–2019.

41. Solidarity on the move: Imaginaries and infrastructures within the People's March for Jobs (1981).

42. Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented reality.

43. 沉浸式虚拟现实何以赋能科学实验学习 ————临场感与认知负荷的平衡.

44. Occupancy models with autocorrelated detection heterogeneity.

45. The hidden influence: exploring presence in human-synthetic interactions through ghostbots.

46. Am I the odd one? Exploring (in)congruencies in the realism of avatars and virtual others in virtual reality.

47. Measuring the Level of Fidelity Required for Transfer of Learning in Simulation-Based Learning Exercises for Novice and Experienced Practitioners.

48. Eliciting guilt in virtual reality games: interplay of self-attribution, presence, and morality.

49. Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality.

50. Space, body and presence: An analytical framework for remote interpreting.

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