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31 results on '"indie games"'

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1. O Antropoceno e suas relações com a história dos games

2. Challenges and opportunities for collective action and unionization in local games industries.

3. Grapefruit, ou le détournement des jeux vidéo par les règles

4. O Antropoceno e suas relações com a história dos games.

5. Transnational suburbia: suburban settings in Australian video games.

6. Playing farmer: At the intersections of neo-liberal capitalism and ecocriticism in Stardew Valley.

7. For the girls, gays, and theys: LGBTQ+ stakeholder communication and alignment of video game brands

8. Los videojuegos independientes en Wikipedia: análisis de las referencias utilizadas para representar juegos con posibilidades educativas.

9. Playful Poetics: Metareferential Interfaces in Recent Indie Games.

10. Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19

11. Harsh Noise Industrial Games : À propos d’une pratique artistique industrielle du jeu vidéo

12. Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s).

13. Crunch: Análise do fenômeno na cena de desenvolvimento independente de games

14. What Does it Mean to be a Female Character in "Indie" Game Storytelling? Narrative Framing and Humanization in Independently Developed Video Games.

15. Understanding Extended Testing Feedback

16. CRUDELY, A MACHINE. THE DREAM MACHINE THROUGH THE LENS OF RUSSIAN FORMALISM.

17. Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19.

18. Streaming ambivalence: Livestreaming and indie game development.

19. There Is No Immersion: Critical Intervention through Hypermediacy in Metagames

20. The Missing Producer: Rethinking indie cultural production in terms of entrepreneurship, relational labour, and sustainability.

21. Positioning game review as a crucial element of game user feedback in the ongoing development of independent video games

22. Playing stories?: Narrative-dramatic agency in Disco Elysium (2019) and Astroneer (2019).

23. Not suitable for the easily disturbed: Sonic nonlinearity and disruptive horror in Doki Doki Literature Club!

24. The Precarious Labor of Queer Indie Game-making: Who Benefits from Making Video Games "Better"?

26. Paratext and meaning-making in indie games

27. Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch.

28. Megabooth: The cultural intermediation of indie games.

29. Online games, social narratives, by Esther MacCallum-Stewart

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