Search

Showing total 4,739 results

Search Constraints

Start Over You searched for: Search Limiters Peer Reviewed Remove constraint Search Limiters: Peer Reviewed Topic computer science education Remove constraint Topic: computer science education
4,739 results

Search Results

1. Evaluation of Question Papers by Board of Intermediate and Secondary Education Using Item Analysis and Blooms Taxonomy

2. Invited Paper: Survey of Technology and Skills in Demand: The 2022 Update

3. Breaking the Code: The State of Computer Science Education in America's Public Schools. White Paper No. 206

4. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

5. Sprint, Then Fly: Teaching Agile Methodologies with Paper Airplanes

6. Preparing Students for a Future in Fintech: The Role of Massachusetts Public Universities. White Paper No. 194

7. Not All Tests Are Created Equal: A Quantitative Posttest Only Non-Equivalent Groups Study on the Difference in Computer Science Student Performance between Paper and Online Open-Book Exams

8. Bridging Research and Practice in Science Education: Selected Papers from the ESERA 2017 Conference. Contributions from Science Education Research. Volume 6

9. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

10. Gender and Belonging in Undergraduate Computer Science: A Comparative Case Study of Student Experiences in Gateway Courses. WCER Working Paper No. 2016-2

11. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology - Volume 1 and Selected Papers on the Practice of Educational Communications and Technology - Volume 2 (34th, Jacksonville, Florida, 2011)

12. A Gamification-Based Tool to Promote Accessible Design

13. Assessing ChatGPT’s Proficiency in CS1-Level Problem Solving

14. Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education

15. Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality

16. Eye Tracking-Based Platform for Programming Teaching

18. Value of Explicit Instruction in Teaching Computer Programming to Post-graduate Students: The Kirkpatrick Training Evaluation Model

19. Invited Paper: The Times They Are a Changin'--How Non-Technology Factors Have Affected IS Curriculum over Time

20. Invited Paper: Ingredients of a High-Quality Information Systems Program in a Changing IS Landscape

21. Invited Paper: Bridging the Gap between IS Education and IS Research--What Can Be Done to Help?

22. System for Automatic Generation of Examination Papers in Discrete Mathematics

23. Invited Paper: IS2010--A Retrospective Review and Recommendation

24. Invited Paper: Growth, Adaptability, and Relationships within the Changing Landscape of IS Education

25. Invited Paper: Teaching Critical Thinking, Problem Solving, and Design Thinking--Preparing IS Students for the Future

26. Invited Paper: Subsumption of Information Systems Education towards a Discipline of Design

27. Teaching Applications and Implications of Blockchain via Project-Based Learning: A Case Study

28. Research and Trends in Computer Science and Educational Technology during 2016-2020: Results of a Content Analysis

29. Differences between Computer Administered and Paper Administered Computer Anxiety and Performance Measures.

30. ICCE/ICCAI 2000 Full & Short Papers (Globalization vs. Localization).

31. Active Learning Strategies in Computer Graphics. Research Paper: Connecting Technology to Teaching and Learning.

32. An Assessment of Retention and Depth of Processing Associated with Notetaking Using Traditional Pencil and Paper and an On-line Notepad during Computer-Delivered Instruction.

34. Augmented and Virtual Reality in Computer Science Education

35. Experience-Based Training in Computer Science Education via Online Multiplayer Games on Computational Thinking

36. Occasional Papers in Distance Education. Number 9.

37. Implications for Computer Science Curricula in Primary School: A Comparative Study of Sequences in England, South Korea, and New Zealand

38. A Turing Machine at Secondary School

39. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics

40. Project Development for Blood Bank Application and Convertor for Software Testing

41. Explaining Code Examples in Introductory Programming Courses: LLM vs Humans

42. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

43. Redesigning CS 100 in the Context of a Changing University Curriculum

44. Student-Driven Programming Instruction: A Follow-Up Study

45. Learning How to Avoid Plagiarism: A New Approach in Information Literacy Sessions for Computer Science and Engineering Students

46. Teaching IoT in the Classroom and Remotely

49. Evaluating Support Systems and Interface Efficiency in Hour of Code's Minecraft Adventurer

50. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)