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494 results on '"Shader"'

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1. A Digital Twin Model of Three-Dimensional Shading for Simulation of the Ironmaking Process.

2. 基于纹理特征的小麦锈病动态模拟方法.

3. A Digital Twin Model of Three-Dimensional Shading for Simulation of the Ironmaking Process

4. Three dimensional visualization of models and physical characteristics of oil and gas reservoir for virtual reality systems

5. RADAR SIMULATION USING GPU-BASED TEXTURE MAPPING

6. Evolution of the Graphics Processing Unit (GPU)

7. CPU–GPU buffer communication using compute shader to fill volumes with spheres

8. Producció d'un spot CGI per a automoció: producció de backplates per a la integració d'elements CGI i edició audiovisual d'un spot per a automoció

9. Aetherius: Real-Time Volumetric Cloud Generation Tool for Unity

10. A hybrid graphics/video rate control method based on graphical assets for cloud gaming

11. Systematically differentiating parametric discontinuities

12. Rendering Point Clouds with Compute Shaders and Vertex Order Optimization

13. Producció d'un spot CGI per a automoció: producció de backplates per a la integració d'elements CGI i edició audiovisual d'un spot per a automoció

14. Multimodal visualization of complementary color-coded FA map and tensor glyphs for interactive tractography ROI seeding

15. Color Rendering in Medical Extended-Reality Applications

16. Geometry types for graphics programming

17. Zeroploit

18. Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation

19. GPGPU-Based ATPG System: Myth or Reality?

20. DeepAO: Efficient Screen Space Ambient Occlusion Generation via Deep Network

21. CLASSIFICATION AND INTEGRATION OF MASSIVE 3D POINTS CLOUDS IN A VIRTUAL REALITY (VR) ENVIRONMENT

22. Active Asteroid-SLAM

23. Staged metaprogramming for shader system development

24. NEW POTREE SHADER CAPABILITIES FOR 3D VISUALIZATION OF BEHAVIORS NEAR COVID-19 RICH HEALTHCARE FACILITIES

25. Texture Mapping on NURBS Surface

26. Blender: shader Principled BSDF

27. Blender: shader Principled BSDF

28. Blender: shader Principled BSDF

29. Blender: shader Principled BSDF

30. Real-Time Cloth Simulation Using Compute Shader in Unity3D for AR/VR Contents

31. Real-time Multiple Refraction by Using Image-Space Technology.

32. Апаратно-прискорений алгоритм рендерингу 3D-моделей на основі трасування променів

33. Blender: shader Principled BSDF

34. Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur

35. A Shader-Based Ray Tracing Engine

36. Shady: A software engine for real-time visual stimulus manipulation

38. Embedded GPU 3D Panoramic Viewing System Based on Virtual Camera Roaming 3D Environment

39. A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs

40. Rogue Two: Reflections on the Creative and Technological Development of the Audiovisual Duo—The Rebel Scum

41. The Shader Binding Table Demystified

42. Application of Virtual Reality and Artificial Intelligence Technology in Fitness Clubs

43. Essential Ray Generation Shaders

44. Simulador de cossos celestes en Realitat Virtual

45. On pixel-exact rendering for high-order mesh and solution

46. Texture Coordinate Gradients Estimation for Ray Cones

47. Hybrid Ray Traced and Image-Space Refractions

48. Real-Time Rendering of Complex Fractals

49. Ray-Tracing Small Voxel Scenes

50. Lift: An Educational Interactive Stochastic Ray Tracing Framework with AI-Accelerated Denoiser

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