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43 results on '"S3 Texture Compression"'

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1. Compressed Coverage Masks for Path Rendering on Mobile GPUs

2. Extracting Graphics Information for Better Video Compression

3. A general purpose lossless data compression method for GPU

4. Three dimensional range geometry and texture data compression with space-filling curves

5. The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression

6. Image Compression: A Survey

7. GPU-accelerated DXT and JPEG compression schemes for low-latency network transmissions of HD, 2K, and 4K video

8. Hardware/Software Co-Design of a 2d Graphics System on FPGA

9. Design an Algorithm for Data Compression using Pentaoctagesimal SNS

10. Lossless LZW Data Compression Algorithm on CUDA

11. Predicting and optimizing image compression

12. Texture Compression using Wavelet Decomposition

13. ftc—Floating precision texture compression

14. Evaluating Computational Performance of Backpropagation Learning on Graphics Hardware

15. Fixed-Rate Compressed Floating-Point Arrays

16. Compound image compression for real-time computer screen image transmission

17. Using standard image compression algorithms to store data from computational fluid dynamics

18. Implementing an anisotropic texture filter

19. Hybrid compression of video with graphics in DTV communication systems

20. High-performance compression of visual information-a tutorial review. I. Still pictures

21. CUVLE: Variable-Length Encoding on CUDA

22. EFFICIENT DEPTH MAP COMPRESSION EXPLOITING CORRELATION WITH TEXTURE DATA IN MULTIRESOLUTION PREDICTIVE IMAGE CODERS

23. Hardware for superior texture performance

24. Texture compression using wavelet decomposition

25. A Multiscale Metric for 3D Mesh Visual Quality Assessment

26. Area-delay Trade-offs of Texture Decompressors for a Graphics Processing Unit

27. A low complexity image compression solution for onboard space applications

29. Block-based method for real-time compound video compression

30. Computer generated holography using parallel commodity graphics hardware

31. Rendering from compressed high dynamic range textures on programmable graphics hardware

32. Noise-resistant fitting for spherical harmonics

33. Error resilient multiple description compression of vector graphics

34. Compression of compound images and video for enabling rich media in embedded systems

35. Tuning JPEG2000 image compression for graphics regions

36. Real time 3D animation using progressive transmission

37. Compressing the property mapping of polygon meshes

38. Comparative data compression techniques and multi-compression results

39. Reconfigurable machine for applications in image and video compression

40. Publisher’s Note: Graphics processing unit implementation of JPEG2000 for hyperspectral image compression

41. eXtended color cell compression — A runtime-efficient compression scheme for software video

42. A Technique for High-Performance Data Compression

43. Data compression in interactive colour graphics using microprocessors

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