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Texture compression using wavelet decomposition
- Source :
- I3D
- Publication Year :
- 2012
- Publisher :
- ACM, 2012.
-
Abstract
- We present a new fixed-rate texture compression scheme based on the energy compaction properties of the Discrete Wavelet Transform. Targeting existing commodity graphics hardware and APIs, our method is using the DXT compression formats to perform the quantization and storage of the wavelet transform coefficients, ensuring very fast decoding speeds. An optimization framework minimizes the quantization error of the coefficients and improves the overall compression quality. Our method provides a variety of low bitrate encoding modes for the compression of grayscale and color textures. These encoding modes offer either improved quality or reduced storage over the DXT1 format. Furthermore, anisotropic texture filtering is performed efficiently with the help of the native texture hardware. The decoding speed and the simplicity of the implementation make our approach well suited for use in games and other interactive applications.
- Subjects :
- Discrete wavelet transform
Texture compression
business.industry
Computer science
Stationary wavelet transform
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Wavelet transform
Data_CODINGANDINFORMATIONTHEORY
Wavelet packet decomposition
Wavelet
Texture filtering
S3 Texture Compression
Computer vision
Artificial intelligence
business
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
- Accession number :
- edsair.doi...........bd5244c0cbfd2f8c02f086cec09062c1
- Full Text :
- https://doi.org/10.1145/2159616.2159664