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1. End-User Development for Artificial Intelligence: A Systematic Literature Review

2. HCI-E2: HCI Engineering Education

3. Experiencing Contemporary Art at a Distance

5. Multisensory Augmented Reality

6. What Is Fair? Exploring the Artists’ Perspective on the Fairness of Music Streaming Platforms

8. Visual interactive systems for end-user development: a model-based design methodology

12. Human Factors in Software Development Processes: Measuring System Quality

14. The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom

15. Ethical Value Exchange in HCI

16. Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming

17. “Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games

18. The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom

19. Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming

20. “Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games

21. Ethical Value Exchange in HCI

22. End-User Development for Artificial Intelligence: A Systematic Literature Review

23. miR-195-5p Regulates Tight Junctions Expression via Claudin-2 Downregulation in Ulcerative Colitis.

26. HCI-E2: HCI Engineering Education: For Developers, Designers and More

27. Experiencing Contemporary Art at a Distance

28. HCI-E2: HCI Engineering Education: For Developers, Designers and More

29. Experiencing Contemporary Art at a Distance

31. LIFT: An eLearning Introduction to Web Search for Young Adults with Intellectual Disability in Sri Lanka

32. Social Robots in Learning Experiences of Adults with Intellectual Disability: An Exploratory Study

33. 'Did you see that!?' Enhancing the experience of sports media broadcast for blind people

34. Remote User Testing:- Experiences and Trends

35. Understanding Users Through Three Types of Personas

36. Improving the Language of Designing for Ageing

37. Exploring the Acceptability of Graphical Passwords for People with Dyslexia

38. BubbleVideo: Supporting Small Group Interactions in Online Conferences

39. Understanding the Role of Physical and Digital Techniques in the Initial Design Processes of Architecture

40. E-Scooter Sustainability - A Clash of Needs, Perspectives, and Experiences

41. Human-Centred Technology for Sustainable Development Goals

42. IntraVox: A Personalized Human Voice to Support Users with Complex Needs in Smart Homes

43. Directing and Combining Multiple Queries for Exploratory Search by Visual Interactive Intent Modeling

44. Endless Knob with Programmable Resistive Force Feedback

45. Framing the Next-Generation ‘Desktop’ using Proximity and Human Perception

46. Software environments for supporting End-User Development

47. Software environments for supporting End-User Development

48. Exploring Button Design for Low Contrast User Interfaces

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