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2. Why They Come and Go: Comparing Special Education and General Education Students in Cyber Schools

6. What They Are Really Saying: An Analysis of the Messages in Full-Time Virtual School Television-Length Advertisements

7. A Place for Us? Latino Parent and Student Satisfaction in a Cyber School

9. Does Rural Differ? Comparing Parent and Student Reasons for Choosing Cyber Schooling

10. Value-Added in a Virtual Learning Environment: An Evaluation of a Virtual Charter School

11. Case Study of Creativity in Asynchronous Online Discussions

12. Leveraging Transmedia Game Play and Student Design to Target 21st Century Skills: Instructor Experiences Teaching Computer Literacy in the Broken Window Learning Game

15. Evolving Roles of Online and Face-to-Face Instructors in a Lecture/Lab Hybrid Course

16. Job Attainment and Perceived Role Differences of Cyberschool Leaders

18. Development of an Augmented Reality Game to Teach Abstract Concepts in Food Chemistry

20. Student-Centered and Dynamic Interfaces that Enrich Technical Learning for Online Science Learners: A Review of the Literature

21. Efficacy and efficiency of information retrieval of community family physicians at the point of care: exploring the associations with information and computer literacy.

22. Assessment and tracking of learning activities on a remote computer networking laboratory using the Inven!RA Architecture

24. InventiveTr@ining – Módulos Activity Provider da arquitetura Inven!RA para acompanhamento online de projetos de alunos de microeletrónica

26. RESEARCHES AT THE MONTE ABATONE NECROPOLIS (CERVETERI).

27. Special Session-Challenges and Opportunities for Assessment in XR

30. The Future of Emergency Medicine

31. iLRN 2018 Montana. Workshop, long and short paper, and poster proceedings from the fourth immersive learning research network conference

32. InventiveTr@ining - Inven!RA architecture Activity Provider modules for online tracking of microelectronics student projects.

34. New directions in cognitive educational game design

35. Ancient Colonization of Marginal Habitats. A Comparative Analysis of Case Studies from the Old World

36. Exploring the future of immersive education

37. Homecoming Concert

46. who WON at the Prague Quadrennial?

47. Divadlo Husa na provazku and the `absence' of Czech community.

48. Fieldscapes – Creating and Evaluating a 3D Virtual Field Trip System

49. Fieldscapes – Creating and Evaluating a 3D Virtual Field Trip System

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