194 results
Search Results
2. Psychedelic-assisted therapy for people with gambling disorder?
- Author
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ROMERO, PEDRO, CZAKÓ, ANDREA, VAN DEN BRINK, WIM, and DEMETROVICS, ZSOLT
- Subjects
COMPULSIVE gambling ,GAMBLING behavior ,MENTAL illness ,POST-traumatic stress disorder ,SUBSTANCE abuse - Abstract
Gambling disorder is a severe mental health and behavioural problem with harmful consequences, including financial, relationship and mental health problems. The present paper initiates discussion on the use of psychedelics combined with psychotherapeutic support as a potential treatment option for people living with a gambling disorder. Recent studies have shown promising results using psychedelic-assisted therapy (PAT) to treat anxiety, depression, post-traumatic stress disorder, and various substance use disorders. Considering the similarities in the underlying psychosocial and neurobiological mechanisms of gambling disorder and other addictive disorders, the authors suggest that psychedelic-assisted therapy could be effective in treating gambling disorder. The paper also underscores the need for further research into the viability and effectiveness of psychedelic-assisted therapy for gambling disorder. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
3. The protective effects of cognitive empathy and emotional empathy on gambling disorder are mediated by risk aversion and responsible gambling attitude.
- Author
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Zhou, Hui and Wu, Anise M. S.
- Subjects
GAMBLING behavior ,COMPULSIVE gambling ,GAMBLING ,RISK aversion ,INTERPERSONAL Reactivity Index ,EMPATHY ,SOCIAL cognitive theory - Abstract
Background: Based on social cognitive theory, this study aimed to examine whether and how social abilities (i.e., cognitive empathy and emotional empathy) are associated with gambling disorder (GD) by incorporating attitudes toward general risk (i.e., risk aversion) and responsible gambling as potential mediators of this link. Methods: A convenience sample of 580 past-year lottery gamblers (M
age = 34.07, SD = 13.36; 50.4% female), recruited near lottery sales shops, completed an anonymous paper-version questionnaire on site. Data were collected using the DSM-5 diagnostic criteria for GD, Interpersonal Reactivity Index, Risk Aversion Scale, Positive Play Scale, and demographic items. Path analysis and mediation analysis were applied to examine the effects of cognitive empathy and emotional empathy on GD and the mediating roles of risk aversion and responsible gambling attitude. Results: Our results showed that cognitive empathy, but not emotional empathy, was significantly and negatively correlated with GD. Also, the effect of cognitive empathy on GD was fully mediated by risk aversion and responsible gambling attitude, whilst the total indirect effect of emotional empathy on GD was nonsignificant. As hypothesized, the indirect paths from both types of empathy to GD were significantly and serially mediated by risk aversion and responsible gambling attitude. Conclusion: Cognitive empathy, distinct from emotional empathy, was a statistically significant correlate of GD. Moreover, the path model results also suggest that responsible gambling attitude was a salient protective factors against GD. Future GD prevention efforts may benefit from paying more attention to the role of responsible gambling attitude. [ABSTRACT FROM AUTHOR]- Published
- 2024
- Full Text
- View/download PDF
4. Play dynamics on electronic gaming machines: A conceptual review
- Author
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Daniel L. King and Paul Delfabbro
- Subjects
Motivation ,play dynamics ,Medicine (miscellaneous) ,General Medicine ,Data science ,Behavior, Addictive ,Psychiatry and Mental health ,Clinical Psychology ,Games, Recreational ,Dynamics (music) ,gambling behavior ,Gambling ,Opinion Paper ,electronic gaming machines ,Humans ,Psychology - Abstract
Background and aims This paper proposes that future research into electronic gaming machines (EGMs) is likely to benefit from conceptual and methodological approaches that capture the dynamic interplay between game parameters as well between the psychological needs of gamblers and their behavior. Methods The argument concerning the importance of player dynamics is developed in two sections. The first involves an analysis of existing work, which investigates individual gaming machine features and then a discussion; the second reappraises the value of Apter’s (1982) Reversal Theory as a framework for understanding behavioral dynamics and the interplay between gambler’s need states and their play choices. Results It is argued that existing methods based on the modification of single features are going to be limited and that differences in observed behavior may relate to measurable differences in motivational states before and during gambling sessions. Discussion and conclusions It is concluded that a more dynamic and interactive approach to studying EGMs could be facilitated by innovations in Big Data and greater access to genuine player data. It is argued that such work may help to inform in situ research methods as well as clinical interventions for gamblers at risk or those already involved in interventions involving exposure and controlled gambling.
- Published
- 2019
5. Wanna Bet? Investigating the Factors Related to Adolescent and Young Adult Gambling.
- Author
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Rizzo, Amelia, La Rosa, Valentina Lucia, Commodari, Elena, Alparone, Dario, Crescenzo, Pietro, Yıldırım, Murat, and Chirico, Francesco
- Subjects
COMPULSIVE gambling ,GAMBLING behavior ,GAMBLING ,YOUNG adults ,TEENAGERS ,COMPULSIVE behavior ,AGE groups ,RISK-taking behavior - Abstract
For many adolescents and young adults, gambling can represent an attractive and exciting form of entertainment, a way to take risks and explore new experiences. However, gambling also poses a significant risk for this age group. Research suggests that adolescents and young adults are particularly vulnerable to the negative consequences of gambling, including addiction, financial difficulties, and mental health issues. This paper aims to critically examine data on adolescent and young adult gambling, focusing on the risk factors associated with gambling behavior. A total of 326 subjects (M
age = 19.01; SD =2.72), of whom 65.5% were female, completed a protocol containing a demographic sheet, the Lie/Bet Questionnaire, the Seven Domains Addiction Scale (7DAS), a subscale of the Addictive Behavior Questionnaire and the Coping Inventory for Stressful Situations (CISS). Specifically, we explored the impact of sociodemographic, environmental, psychological, and cognitive factors on adolescent and young adult gambling behavior. Clinical implications and future directions are discussed. [ABSTRACT FROM AUTHOR]- Published
- 2023
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- View/download PDF
6. Space, Time, and Phantasmagoria: Walter Benjamin's Alienated Modernity.
- Author
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Matías, Paloma Martínez
- Subjects
- *
IDEOLOGY , *CAPITALISM , *MODERNITY , *MODERN society , *CULTURAL production , *GAMBLING behavior - Abstract
This paper is based on an interpretation of the concept of phantasmagoria in Walter Benjamin's Arcades Project according to which its meaning implies an extension of Marx's understanding of ideology that makes it encompass modern society's field of ideas, the materiality of its cultural productions, and its forms of experience in their reciprocal interaction. On this basis, and taking into account the dreamlike component that Benjamin attributes to the phantasmagorical, the paper analyses what he calls the phantasmagorias of space, linked to the figure of the flâneur, and the phantasmagorias of time, that Benjamin associates with the character of the gambler. Given the correspondence that he also establishes between these two kinds of phantasmagoria, a hermeneutical hypothesis is proposed to explain their correlation, in addition to the significance that this acquires in the Arcades Project. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
7. How general functioning of family affects gambling-related beliefs: the mediating role of communication and the moderating role of impulsivity trait.
- Author
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Dapeng Zhang, Shuang Zhou, Hui Zheng, Lei Guo, Jing Zhai, Ziqi Liu, Zheyi Du, Ping Dong, Min Zhao, and Jiang Du
- Subjects
COMPULSIVE gambling ,PARENT-child communication ,IMPULSIVE personality ,GAMBLING behavior ,COMMUNICATION barriers - Abstract
Background: Gambling behaviors can be exhibited by individuals raised in families with impaired parent-child communication and individuals with more impulsive traits. However, it remains unclear how gambling-related beliefs are modulated by impulsivity traits and parent-child communication styles. Methods: A total of 95 adult patients (age ≥ 18 years) diagnosed via DSM-5 criteria with gambling disorder (GD) completed our questionnaire. Participants filled out pen-and-paper questionnaires that included basic demographic information, the Family Assessment Device (FAD), Parent-Adolescent Communication Scale (PACS), Gambling Attitude and Belief Survey (GABS), and Barratt Impulsiveness Scale (BIS). We used a moderation mediation model to explore the relationship between variables. The study results were considered statistically significant if p < 0.05, or the 95% confidence interval did not contain zero. Results: The scores of the problems in communication with mother subscale (PCMS) of PACS were significantly positively correlated with the scores of GABS and the general functioning 12-item subscale (GF12) of FAD. The relationship between the scores of GF12 and GABS was completely mediated [β = 4.83, (1.12, 10.02)] by PCMS scores, and the BIS scores moderated this relationship: the predictive path between GF12 and PCMS scores [index of moderated was b = -0.25, (-0.60, -0.04)], and the indirect predictive front path between the scores of GF12 and GABS were significant only in subjects with low BIS scores. Conclusion: These findings suggest that poor general functioning of the family may increase gambling-related beliefs as a result of communication problems with mothers, and this result is only significant for individuals with lowimpulsivity. When treating patients with GD, more treatment of mother-child communication issues and individual impulsivity may be more conducive to their recovery. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
8. Substance Use Disorders and Behavioral Addictions During the COVID-19 Pandemic and COVID-19-Related Restrictions.
- Author
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Avena, Nicole M., Simkus, Julia, Lewandowski, Anne, Gold, Mark S., and Potenza, Marc N.
- Subjects
COVID-19 pandemic ,COMPULSIVE behavior ,SUBSTANCE abuse ,MENTAL health services ,COVID-19 ,GAMBLING behavior ,ADDICTIONS ,PEOPLE with drug addiction - Abstract
COVID-19 was first identified in Wuhan, China in December of 2019 and appeared in the United States 1 month later. Between the onset of the pandemic and January 13, 2021, over 92 million people have tested positive for the virus and over 1.9 million people have died globally. Virtually every country in the world has been impacted by this virus. Beginning in March 2020, many U.S. state governments enforced a "quarantine" to respond to the growing health crisis. Citizens were required to remain at home; schools, restaurants, and non-essential businesses were forced to close, and large gatherings were prohibited. Americans' lives were transformed in a span of days as daily routines were interrupted and people were shuttered indoors. Mounting fear and unpredictability coupled with widespread unemployment and social isolation escalated anxiety and impacted the mental health of millions across the globe. Most (53%) U.S. adults reported that the coronavirus outbreak has had a negative impact on their mental health, including inducing or exacerbating use of alcohol, drugs, gambling and overeating as coping mechanisms. In this paper, we will examine substance use and addictive behaviors that have been used to manage the stress and uncertainty wrought by the COVID-19 pandemic. We review the changing treatment landscape as therapy pivoted online and telemedicine became the norm. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
9. MACAO’S NONGAMING ENTERTAINMENT, CULTURE AND CITY BRANDING.
- Author
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Lam, Carlos Siu and Jamieson, Lynn M.
- Subjects
GAMBLING behavior ,CORPORATION reports ,COMPULSIVE gambling ,MERGERS & acquisitions ,SEMI-structured interviews ,CULTURE - Abstract
Although entertainment can be a pull-factor to attract tourists in their trips, it can be easily duplicated in other jurisdictions. Focused on the nongaming entertainment by the gaming concessionaires in Macao, this paper examines the entertainment development, and explores how these concessionaires identify the right entertainment for patrons and the challenges associated with such entertainment offerings. Despite Macao’s wealth of East-West culture, this study analyzes the use of such culture in Macao’s entertainment, and the creation of its unique branding. The integration of culture into such entertainment, when coupled with Macao’s smallness, may represent the essential factors to satisfy tourists’ multiple needs for entertainment products, thereby leading to Macao’s renewed branding as a center of tourism and leisure from its strong gaming image. This study is one of a few that focuses on the merger of culture and entertainment, and is exploratory and qualitative in nature. Semi-structured in-depth interviews with executives in Macao’s entertainment segment were utilized. Such interview findings were analyzed using the Miles and Huberman (1994) framework, along with the data from the annual reports of the concessionaires and the Macao Census and Statistics Service. The findings may be useful for gaming destinations planning to alter their branding. [ABSTRACT FROM AUTHOR]
- Published
- 2022
10. ФЕНОМЕН „СЕПАРЕ" ИЛИ ПРОИЗВОДЊА РИЗИЧНИХ ЗАБАВА: АНАЛИЗА НАРАТИВА
- Author
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Лабаш, Слађана М. Драгишић
- Subjects
GROUP identity ,DRAMATIC structure ,ANXIETY ,RAFTS ,ALCOHOL ,GAMBLING behavior - Abstract
Copyright of Socioloski Pregled is the property of Srpsko Sociolosko Drustvo and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
- Full Text
- View/download PDF
11. How learning misconceptions can improve outcomes and youth engagement with gambling education programs.
- Author
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Keen, Brittany, Anjoul, Fadi, and Blaszczynski, Alex
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GAMBLING behavior ,GAMBLING ,COMPULSIVE gambling ,PSYCHOLOGICAL research ,SCIENCE education ,EDUCATIONAL outcomes ,CONCEPT learning ,PUBLIC health education ,RELEVANCE - Abstract
Gambling education programs typically focus on promoting gambling as a high-risk activity with harmful effects; however, these programs demonstrate limited effects on the prevention of gambling problems. This paper proposes a clear theoretical framework to inform the content and delivery of gambling education initiatives and draws on psychological and pedagogical research to address some of the practical issues associated with its implementation. Literature was reviewed across fields of psychology, public health, and pedagogy to provide key recommendations to improve the outcomes of gambling education. Four key recommendations were made for the development of future gambling education programs centering on theoretical approach, specialized content, and delivery. Recommended advancements are as follows: (a) evidence suggests shifting away from messages about gambling harms and instead applying a cognitive-developmental framework of problem gambling that may improve youth engagement by increasing personal relevance. (b) The cognitive model of problem gambling suggests that misconceptions about the profitability of gambling games (e.g., the gambler's fallacy) play an important role in the development of problems and should be a key target for education. However, exposing such misconceptions requires the challenge of teaching the mathematical principles that underpin them. (c) The pedagogical field provides valuable insights into teaching complex concepts. Research that applies the conceptual change model to science education suggests misconceptions also facilitate learning new complex information, such as gambling-related mathematical concepts (i.e., randomness and statistics). (d) In addition, improvements in computer-assisted teaching methods provide opportunities to use simulations and visualizations to help teach abstract concepts and correct such misconceptions. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
12. Play dynamics on electronic gaming machines: A conceptual review.
- Author
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Delfabbro, Paul and King, Daniel L.
- Subjects
ELECTRONIC games ,MACHINING ,BIG data ,GAMBLING - Abstract
This paper proposes that future research into electronic gaming machines (EGMs) is likely to benefit from conceptual and methodological approaches that capture the dynamic interplay between game parameters as well between the psychological needs of gamblers and their behavior. The argument concerning the importance of player dynamics is developed in two sections. The first involves an analysis of existing work, which investigates individual gaming machine features and then a discussion; the second reappraises the value of Apter's (1982) Reversal Theory as a framework for understanding behavioral dynamics and the interplay between gambler's need states and their play choices. It is argued that existing methods based on the modification of single features are going to be limited and that differences in observed behavior may relate to measurable differences in motivational states before and during gambling sessions. It is concluded that a more dynamic and interactive approach to studying EGMs could be facilitated by innovations in Big Data and greater access to genuine player data. It is argued that such work may help to inform in situ research methods as well as clinical interventions for gamblers at risk or those already involved in interventions involving exposure and controlled gambling. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
13. Bet doubling in gambling and investing.
- Author
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Chapman, Zaneta and Getzen, Thomas
- Subjects
GAMBLING ,GAMBLERS ,GAMBLING behavior ,PROFIT motive ,RATE of return ,CREDIT management - Abstract
Purpose – The purpose of this paper is to analyze strategies for gamblers/investors to increase their chances of reaching certain monetary and/or survival goals while facing a losing proposition. Design/methodology/approach – The paper investigates the use of credit by gamblers/investors as a means of increasing their expected survival time and thus their likelihood of winning. The paper considers a strategy in which a gambler/investor engages in bet doubling and uses credit to maximize the probability of winning a specified amount. Findings – The model presented in this paper identifies the amount of credit that will make it possible for a gambler/investor to become a winner with an arbitrarily high degree of probability, even while facing a losing proposition. However, bet doubling can lead to large losses, and negative profits can be expected if the gambler/investor is faced with unfavorable odds. As an extension, the paper considers the impact of limited liability and finds that in that case, total losses are restricted and the gambler/investor can expect a positive net gain even while facing a losing proposition. It is also shown that the cost of obtaining credit is an important consideration and that it is ill-advised for a gambler/investor to engage in such a strategy when the cost of credit is high relative to the probability of winning. Originality/value – Although bet doubling is not new to the gambling literature, this paper considers the use of credit as a means of increasing survival time and expected net gain. Applications of the model are particularly useful to gamblers/investors when credit can be obtained at low costs. [ABSTRACT FROM AUTHOR]
- Published
- 2011
- Full Text
- View/download PDF
14. The prevalence of pathological gambling and gambling-related problems: Data from the latest national survey of the general Japanese population.
- Author
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CHIE NITTA, TOMOMI TOYAMA, and SACHIO MATSUSHITA
- Subjects
COMPULSIVE gambling ,JAPANESE people ,GAMBLING behavior ,GAMBLING ,ADVERSE childhood experiences ,ATTEMPTED suicide - Abstract
Background: Since the Integrated Resort Bill was passed in 2017, Japan has been preparing to open casinos in Osaka and Nagasaki. Previous studies have shown that accessibility to casinos is positively correlated with the prevalence of gambling disorders. In response, the Japanese government has enacted the Basic Law against Gambling Addiction, and has started a fact-finding survey on gambling addiction every three years. This study aims to understand the prevalence of pathological gambling (PG) and gambling-related problems (e.g., multiple debt, child-rearing difficulties, suicide, depression and harm from significant others gambling, adverse childhood experiences; ACEs, etc.). Methods: A self-administered (paper and pencil or internet) questionnaire was mailed to 17,955 people from October to December 2020 using a random sampling based on the Basic Resident Register. PG was assessed using the South Oaks Gambling Screen (SOGS). In addition, gambling behavior (gambling experience, frequency, and bet amounts) and original or standardized scales regarding gamblingrelated problems were examined. Results: A total of 8,223 valid responses (3,955 men and 4,268 women) were obtained. The age-adjusted past-year prevalence of PG was 2.2% overall (95% confidence interval = 1.9-2.5); however, the prevalence was higher among those who responded on the Internet. A comparison of respondents with and without PG found that those with PG had higher rates of depression, suicidal ideation, suicide attempts, and ACEs. Conclusions: The prevalence of PG in Japan is relatively higher than in other countries. A survey method is necessary to obtain comparable yearly prevalence rates. [ABSTRACT FROM AUTHOR]
- Published
- 2023
15. Prostitutas y jugadores: economías abyectas en la Argentina de los albores del siglo xx.
- Author
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Figueiro, Pablo and de las Nieves Puglia, María
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POLICY discourse ,NINETEENTH century ,GOVERNMENT policy ,ECONOMIC expansion ,COMMON good ,SUBJECTIVITY ,COMPULSIVE gambling ,GAMBLING behavior - Abstract
Copyright of Revista Colombiana de Sociologia is the property of Universidad Nacional de Colombia, Facultad de Ciencias Humanas, Departamento de Sociologia and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
- Full Text
- View/download PDF
16. Juego online: tratamiento de un caso de adicción a apuestas deportivas.
- Author
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Marcos, Marta
- Subjects
INTERNET gambling ,SPORTS betting ,COGNITIVE therapy ,CASINOS ,GAMBLING behavior ,COMPULSIVE gambling ,ATTITUDE change (Psychology) - Abstract
Copyright of Liberabit is the property of Universidad de San Martin de Porres, Facultad de Ciencias de la Comunicacion and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
- View/download PDF
17. "'Tis a reckless Debowch of a Game": Chance and Resistance in Thomas Pynchon's Novels.
- Author
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Meresse, Bastien
- Subjects
GAMBLING ,CASINOS ,SELF-control ,GAMES ,WAGERS ,GAMBLING behavior ,COMPULSIVE gambling - Abstract
Copyright of Angles: French Perspectives on the Anglophone World is the property of Societe des Anglicistes de l Enseignement Superieur and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
- View/download PDF
18. ZABRANA ONLINE IGARA NA SREĆU KAO POSLJEDICA POREZNOGA ZAKONODAVSTVA: (NE)OPRAVDANA OGRANIČENJA.
- Author
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Cvenček, Matteo
- Subjects
INTERNET content ,RECREATIONAL mathematics ,INTERNET access ,COMPARATIVE law ,TAX laws ,GAMBLING behavior - Abstract
Copyright of Collected Papers of the Law Faculty of the University of Rijeka / Zbornik Pravnog Fakulteta Sveučilišta u Rijeci is the property of Pravni fakultet Sveucilista u Rijeci and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
- View/download PDF
19. A reasoned action approach to gambling behavior.
- Author
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St Quinton, Tom and Monacis, Lucia
- Subjects
- *
GAMBLING behavior , *APPROACH behavior , *PSYCHOTHERAPY , *SOCIAL cognitive theory , *BEHAVIOR - Abstract
Gambling behavior is a prevalent problem requiring the development of effective behavioral interventions targeting reductions in the behavior. Many theories of social cognition can be adopted to identify the specific psychological mechanisms interventions should target and how interventions can be designed to manipulate them. The purpose of the paper is to demonstrate how the Reasoned Action Approach can be used to achieve these aims. The paper outlines the steps involved in identifying relevant psychological determinants for intervention when adopting the theory. Behavior change is then discussed and the importance of translating intentions and maintaining change is emphasized. It is hoped that the paper encourages the development of a greater number of theory-based interventions targeting reductions in gambling behavior. Doing so may lead to a reduction in the number of people participating in the behavior. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
20. Getting even: chasing behavior, decision-making, and craving in habitual gamblers.
- Author
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Cosenza, Marina, Sacco, Mariagiulia, Ciccarelli, Maria, Pizzini, Barbara, Jiménez-Murcia, Susana, Fernández-Aranda, Fernando, and Nigro, Giovanna
- Subjects
COMPULSIVE gambling ,GAMBLING behavior ,DESIRE ,GAMBLING ,GAMBLERS ,COMPULSIVE behavior ,DECISION making - Abstract
Background: Dysfunctional decision-making and intense craving represent pivotal aspects across all addictive behaviors, notably evident in gambling addiction where these factors significantly shape chasing behavior—continuing gambling to recoup losses—indicative of problematic gambling. This study explores the correlation between chasing behavior, craving, affective decision-making, decision-making styles, and gambling severity among habitual Italian gamblers. Methods: One hundred and sixty-six participants from diverse gambling venues completed assessments including the South Oaks Gambling Screen (SOGS), the Iowa Gambling Task (IGT), the General Decision-Making Style (GDMS), the Gambling Craving Scale (GACS), and a computerized task to measure chasing behavior. Participants were randomly assigned to Control and Loss chasing conditions. Results: Regression analyses revealed craving as a predictor of chasing behavior. Interestingly, individuals with a dependent decision-making style exhibited lower tendencies to chase. While IGT performance correlates with chasing frequency, it is not associated with the decision to continue or cease gambling. Intriguingly, gambling severity (SOGS total score) did not feature in the final models of both regression analyses. Discussion: These findings emphasize the significant role of craving in driving chasing behavior. Additionally, this study introduces, for the first time, the idea that a dependent decision-making style could potentially serve as a safeguard against chasing proneness. Conclusions: The study suggests a fundamental dichotomy between chasers and nonchasers among gamblers, irrespective of gambling severity. This distinction could be instrumental in tailoring more effective intervention strategies for gambling disorder treatment. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
21. Betting high, feeling low: a cross-sectional examination of gambling severity and psychological distress among Ghanaian youth.
- Author
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Manu, Emmanuel, Acquah, Francis, Douglas, Mbuyiselo, Akitty, Emmanuel, Zanu, Emefa Priscilla, Ampomah, Mary Akua, and Adoma, Prince Owusu
- Subjects
GAMBLING behavior ,COMPULSIVE gambling ,PSYCHOLOGICAL distress ,GAMBLING ,INTERNET gambling ,SPORTS betting - Abstract
Background: Little is known about the nexus between online gambling and psychological distress among youth, especially in Ghana. This study aimed to investigate the effects of online sports betting on psychological distress, focusing on depression, anxiety, and stress among young individuals in the Volta region of Ghana. Methods: A cross-sectional study was carried out at various betting centers in the Volta region of Ghana. Four hundred and three (403) participants were selected using a multi-stage sampling method. The study used a standardized questionnaire to assess psychological distress with the Depression, Anxiety, and Stress Scale (DASS 21) and problematic gambling with the Problem Gambling Severity Index (PGSI). The analysis included both descriptive and inferential methods. These include the implementation of the bootstrap technique within multiple regression models using the current versions of Jeffreys's Amazing Statistics Program (JASP) [0.18.2], Statistical Package for the Social Sciences (SPSS) [29.0.2], and Microsoft Excel (2019). Results: The study found a prevalence of 40% for problematic gambling and 44% for moderate gambling problems among participants, resulting in an overall gambling prevalence of 84%. Regarding psychological distress, the estimated prevalence of depression among participants was 43.6%, with stress reported at 31.1% and anxiety at 68.8%. The overall prevalence of psychological distress was 48%. When analyzing the link between gambling and psychological distress, the study noted that males were more prone to gambling-related psychological distress than females (β = 2.036, p = 0.025). Furthermore, individuals with problem gambling showed the highest probability of experiencing more significant psychological distress compared to other groups (β = 9.228, p = 0.002), followed by those with moderate gambling levels (β = 3.283, p = 0.002). Conclusion: We recommend that the mental health unit of the Ghana Health Service, in collaboration with the Gaming Commission of Ghana, should develop youth-friendly interventions to address the prevalence and onset of problematic gambling among the youth, especially males. This could, in turn, reduce the prevalence of psychological distress among youth engaged in online gambling in Ghana. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
22. Online Games and Cognitive Distortions: A Comparative Analysis in Students with and without Disabilities.
- Author
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Suriá-Martínez, Raquel, García-Castillo, Fernando, López-Sánchez, Carmen, Villegas, Esther, and Carretón, Carmen
- Subjects
VIDEO games ,STUDENTS with disabilities ,GAMBLING ,COLLEGE students ,DISABILITIES ,GAMBLING behavior ,COMPULSIVE gambling - Abstract
Online games have experienced significant growth in recent years, with gaming becoming a popular form of entertainment for people of all ages. However, their impact on cognition, especially among vulnerable groups such as students with disabilities, is a topic that requires deeper exploration. The objectives of this study are twofold: firstly, to understand the typology of risk players (non-risk players, players with problems, and pathological players); and secondly, to compare cognitive distortions among students with problematic profiles. Both objectives will be analyzed based on the presence or absence of disability. A total of 704 students from various Spanish universities (135 with disabilities and 569 without disabilities), aged between 18 and 38, participated in the study by completing the Gamblers Belief Questionnaire (GBQ), aimed at measuring cognitive distortions related to gambling problems, as well as the Massachusetts Gambling Screen questionnaire, aimed at measuring gambling addiction. The results indicate a higher percentage of students with disabilities showing a greater risk profile for addiction. Additionally, this group of students exhibits more cognitive distortions. These findings underscore the need for a comprehensive approach to addressing online gaming addiction and cognitive distortions among university students, with and without disabilities. Preventive measures are necessary, such as education on responsible technology use and the promotion of alternative activities. Moreover, specific intervention strategies need to be developed, including access to psychological health services for this student population. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
23. Problem and Pathological Gambling in a Sample of Casino Patrons
- Author
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Adrienne Marco, Timothy W. Fong, Viviane Pecanha, Alice Davis, Michael D. Campos, Mary-Lynn Brecht, and Richard J. Rosenthal
- Subjects
Adult ,Male ,medicine.medical_specialty ,Tobacco use ,Alcohol Drinking ,Sociology and Political Science ,Health Status ,Psychological intervention ,030508 substance abuse ,Sample (statistics) ,Comorbidity ,Social Environment ,Cohort Studies ,Young Adult ,Gambling behavior ,03 medical and health sciences ,Risk-Taking ,0302 clinical medicine ,Quality of life (healthcare) ,Risk Factors ,Prevalence ,medicine ,Humans ,Psychiatry ,Pathological ,Psychology(all) ,General Psychology ,Original Paper ,Depression ,Smoking ,Social environment ,Middle Aged ,3. Good health ,030227 psychiatry ,Casino patrons ,Gambling ,Quality of Life ,Female ,0305 other medical science ,Risk taking ,Psychology ,Pathological gambling prevalence ,Cohort study - Abstract
Relatively few studies have examined gambling problems among individuals in a casino setting. The current study sought to examine the prevalence of gambling problems among a sample of casino patrons and examine alcohol and tobacco use, health status, and quality of life by gambling problem status. To these ends, 176 casino patrons were recruited by going to a Southern California casino and requesting that they complete an anonymous survey. Results indicated the following lifetime rates for at-risk, problem, and pathological gambling: 29.2, 10.7, and 29.8%. Differences were found with regards to gambling behavior, and results indicated higher rates of smoking among individuals with gambling problems, but not higher rates of alcohol use. Self-rated quality of life was lower among pathological gamblers relative to non-problem gamblers, but did not differ from at-risk or problem gamblers. Although subject to some limitations, our data support the notion of higher frequency of gambling problems among casino patrons and may suggest the need for increased interventions for gambling problems on-site at casinos.
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24. Social and Spatiotemporal Impacts of Casino Jackpot Events.
- Author
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Park, Hee Mok and Pancras, Joseph
- Subjects
SLOT machines ,SOCIAL impact ,CASINOS ,GAMBLING behavior ,GAMBLING industry ,QUARTERLY reports - Abstract
This study empirically investigates the effect of casino jackpots on the subsequent betting behavior of jackpot winners, their peers, and bystanders playing in nearby slot machines. Jackpots are an important advertising and promotional tool in the casino gambling industry. In this paper, we use a unique data set to measure the impact of a slot machine jackpot event on subsequent gambling behavior. We use a difference in differences method to partition jackpot value into its impact on the post-jackpot behavior of three categories of players: (1) jackpot winners, (2) their peers or partners, and (3) bystanders who are in the proximity of the jackpot event. We find that jackpot events increase gambling expenditures (average slot machine bet amount) and frequency of plays by jackpot winners. The average impact on the jackpot winner is a $39 increase in bet amount per play and a 33% increase in the number of plays for the two-hour period after the jackpot event, whereas the impact on peers is a 21% increase in number of plays in the same period. For bystanders, effects are weaker and dissipate about an hour after the jackpot. Our study of jackpot return on investment shows that 49% of jackpots are profitable for the casino. Our study of the underlying mechanism of winners' response favors the hot hand effect rather than the house money or gambler's fallacy effects. [ABSTRACT FROM AUTHOR]
- Published
- 2022
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- View/download PDF
25. Editorial: Gambling during COVID-19: Changes, risks, challenges and opportunities in the wake of COVID-19.
- Author
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Forsström, David, Lindner, Philip, and Hayer, Tobias
- Subjects
COMPULSIVE gambling ,GAMBLING behavior ,GAMBLING ,SEX addiction ,COVID-19 ,INTERNET gambling - Published
- 2023
- Full Text
- View/download PDF
26. What is known about population level programs designed to address gambling-related harm: rapid review of the evidence.
- Author
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Clune, Samantha, Ratnaike, Deepika, White, Vanessa, Donaldson, Alex, Randle, Erica, O'Halloran, Paul, and Lewis, Virginia
- Subjects
COMPULSIVE gambling ,GAMBLING behavior ,COMMUNITY-based programs ,HEALTH policy ,GAMBLING - Abstract
Background: Gambling and gambling-related harm attract significant researcher and policy attention. The liberalisation of gambling in most western countries is strongly associated with a marked rise in gambling activity and increases in gambling-related harm experienced at the population level. Programs to address gambling-related harm have traditionally focused on individuals who demonstrate problematic gambling behaviour, despite clear evidence of the effectiveness of a public health approach to high-risk activities like gambling. Little is known about the availability or efficacy of programs to address gambling-related harm at a population level. Methods: The Victorian Responsible Gambling Foundation commissioned a rapid evidence review of the available evidence on programs designed to reduce gambling-related harm at a population level. The review was conducted using a public health and harm reduction lens. MEDLINE, ProQuest Central and PsychInfo databases were searched systematically. Included studies were published in English between 2017 – 2023 from all countries with gambling policy contexts and public health systems comparable to Australia's; included primary data; and focused on primary and/or secondary prevention of gambling-related harm or problems. Results: One hundred and sixty-seven articles were eligible for inclusion. Themes identified in the literature included: risk and protective factors; primary prevention; secondary prevention; tertiary prevention; target population group; and public health approach. The evidence review revealed a gap in empirical evidence around effective interventions to reduce gambling-related harm at the population level, particularly from a public health perspective. Conclusions: Addressing gambling-related harm requires a nuanced, multi-layered approach that acknowledges the complex social, environmental, and commercial nature of gambling and associated harms. Moreover, evidence demonstrates community programs to reduce gambling-related harm are more successful in reducing harm when based on sound theory of co-design and address the social aspects that contribute to harm. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
27. Gaming for the Education of Biology in High Schools.
- Author
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Lantzouni, Marina, Poulopoulos, Vassilis, and Wallace, Manolis
- Subjects
EDUCATIONAL games ,SECONDARY education ,GAMIFICATION ,ACADEMIC motivation ,HIGH school curriculum ,GAMBLING behavior ,LEARNING - Abstract
Definition: Game-based learning refers to an educational approach where games (digital or analogue) are used in order to engage students in interactive and immersive experiences designed to teach specific concepts, skills or subjects. Gamification refers to the application of game design elements, such as point systems, rewards, narratives, and competition, to non-game contexts. Game elements, mechanics and structures, when incorporated into the learning process, can enhance student understanding and increase engagement, motivation and retention of educational content. Teaching Biology can present challenges mainly due to the complexity of the subject matter, the different scales of biological organisation, and because it often includes challenging and counterintuitive concepts that may contradict students' preconceived notions. Integrating gaming into the high school Biology curriculum not only tackles the challenges of teaching complex concepts but can also promote student engagement. Customising gaming experiences to Biology intricacies enhances critical thinking and creates a dynamic learning environment tailored to the demands of high school biological education. This entry explores the integration of gaming and gamification in high school Biology education to overcome challenges in sustaining student interest. Additionally, the article highlights the diverse applications of games in education, showcasing their versatility in enriching the educational process. Future research should evaluate specific games, explore design principles, and consider challenges associated with implementation. In conclusion, using games in Biology education promises to enhance engagement, promote active learning, and deepen understanding, contributing to narrowing the gap in biological literacy. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
28. Severity of gambling behaviors: exploring associations with venues, legality, and substance use.
- Author
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Bonny-Noach, Hagit
- Subjects
COMPULSIVE gambling ,GAMBLING behavior ,SUBSTANCE abuse ,INTERNET gambling ,GAMBLING ,ISRAELIS ,SOCIAL impact - Abstract
Introduction: The COVID-19 pandemic has been linked to an increase in gambling behaviors, potentially leading to Gambling Disorder (GD) and adverse health and social consequences. Problematic gambling has received little research attention over the years in Israeli society and the issue of gambling is not high on the list of priorities of Israeli policymakers. The present study examined gambling behavior in Israel on a continuum of severity and its association with venues where the gambling occurs, legality, attitude toward the legalization of casinos and poker, and substance use. Methods: The study questionnaires were distributed to approximately 15,000 Jewish-Israeli adults via internet panel. From 3,088 Israeli adults who answered the questionnaire, 1,251 (40.5%) reported gambling in the last year and were included in the analyses. Results: Based on the Problem Gambling Severity Index, 60% of participants were classified as non-problem gamblers, 25% as at low-risk for a gambling problem, 11% as at moderate risk, and 4% as having a gambling problem. Most online gambling was practiced by non-problem gamblers (40%) and most illegal gambling was by low-risk gamblers (34%). The more severe the gambling behavior was on the continuum, the more it was associated with illegal substance use and positive attitudes toward legalized casinos in Israel. Logistic regression showed the odds of developing moderate and problem gambling were 3.8 times higher for online gamblers (OR = 3.8; CI 2.6–5.4; p < 0.000) and 3.3 times higher for illegal gamblers (OR = 3.3; CI 2.2–4.9; p < 0.000). Conclusion: Though more research attention should be paid to gambling behaviors, harm reduction gambling interventions should be made available to all categories on the continuum of severity of gambling behaviors. The present study provides evidence-based information to promote health policies that aim to prevent and reduce harm for Israeli gamblers. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
29. Gamification and Gaming in Cryptocurrency Education: A Survey with Cryptocurrency Investors and Potential Investors.
- Author
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Hadan, Hilda, Zhang-Kennedy, Leah, Nacke, Lennart, and Mäkelä, Ville
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INVESTORS ,CRYPTOCURRENCIES ,EDUCATIONAL games ,GAMIFICATION ,VIDEO games ,GAMBLING behavior - Abstract
Introduction: In recent years, cryptocurrency has increasingly sparked interest among investors. Many people have invested in this field without adequate knowledge. Existing research has shown that using game design elements can be an effective method of education. Such learning interventions can potentially be a good match for educating market investors, as they provide risk-free simulations for novice investors to gain practical experience without having to be concerned about real financial losses. However, it is unclear how market investors perceive gamified and game-based learning interventions and whether they would adopt them for cryptocurrency education. Research Objectives: Our study investigated market investors' perceptions, needs and expectations regarding the integration of gamification and game-based learning interventions in cryptocurrency education. Methodology: We conducted an online survey with n=413 participants, including experienced market investors and people who are interested in cryptocurrency. Within the survey, we presented the mock-ups of two cryptocurrency learning interventions: a gamified cryptocurrency learning application, and a cryptocurrency learning video game. Results: From market investors' perspectives, our study revealed the benefits and drawbacks of incorporating gamification and game design principles to facilitate learning cryptocurrency. We identified the need to develop dynamic, accessible, reliable, and community-building gamified and game-based cryptocurrency learning interventions. Conclusion: From our findings, we propose guidance for the integration of gamification and games in cryptocurrency education, and we provide design recommendations for investor-specific cryptocurrency learning interventions. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
30. Women and Gambling: What can be learned from the New Zealand experience? A Women's Studies Approach.
- Author
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BUNKLE, PHILLIDA
- Subjects
GAMBLING ,COMPULSIVE gambling ,GAMBLING behavior ,WOMEN gamblers ,WOMEN'S studies ,SOCIAL interaction - Abstract
This paper suggests that a women's studies epistemology is the most productive way of developing hypotheses about the factors attracting an increasing number of women to machine gambling. It uses a women's studies approach of listening to and reflecting upon the significance of 'anecdotal' evidence which may otherwise be overlooked or dismissed. It explores the growth of machine gambling and problem gambling among women in New Zealand from 1990 and suggests that a similar pattern may develop in Britain in the future. This paper observes that forms of 'equal chance' gambling have few barriers to participation by groups excluded from other forms of opportunity. The New Zealand experience of a rapid growth of gambling activity among women suggests that where lotteries and gambling machines have become easily accessible, they have led to a rapid development of new markets among groups to whom they offer an equal chance to become a 'winner'. These forms of gambling do not discriminate. Participation may be perceived as the only opportunity some groups have of participating in an economic activity with an equal chance of success. It is argued that this may be particularly potent where participation is encouraged by the way the mode of gambling is designed, and when it is supplied from convenient locations which offer some safe opportunities for social interaction. Reflecting on anecdote and observation, a new hypothesis is proposed about why women gamble and the modes of gambling they prefer. [ABSTRACT FROM AUTHOR]
- Published
- 2009
31. Gambling-Like Day Trading During the COVID-19 Pandemic – Need for Research on a Pandemic-Related Risk of Indebtedness and Mental Health Impact.
- Author
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Håkansson, Anders, Fernández-Aranda, Fernando, and Jiménez-Murcia, Susana
- Subjects
COVID-19 pandemic ,MENTAL health ,GAMBLING behavior ,COMPULSIVE gambling ,COMPULSIVE behavior - Abstract
Stock exchange trading increasingly has been highlighted as a possible cause of gambling disorder, typically in rapid and excessive "day trading" which may cause over-indebtedness and mental health problems. The COVID-19 pandemic has been suspected to increase online gambling and gambling problems. In a number of recent media reports, day trading has been reported to increase during COVID-19, possibly in relation to changes in everyday life, financial problems and job insecurity during the pandemic. Increasing day trading has thereby been suspected to cause addictive behavior, financial difficulties, and poor mental health. However, there is hitherto a lack of research in the area. The present paper addresses the potential for day trading to cause problem gambling, debts and mental health problems, and calls for research and clinical guidelines in problem gambling related to stock market behavior as a problematic gambling behavior. Screening tools, awareness among clinicians, and longitudinal research studies may be warranted, both during the COVID-19 pandemic and beyond. [ABSTRACT FROM AUTHOR]
- Published
- 2021
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- View/download PDF
32. Individual risk factors and prediction of gambling disorder in online sports bettors - the longitudinal RIGAB study.
- Author
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Wirkus, Theresa, Czernecka, Robert, Bühringer, Gerhard, and Kräplin, Anja
- Subjects
COMPULSIVE gambling ,GAMBLING behavior ,INTERNET gambling ,RISK-taking behavior ,SPORTS betting ,LONGITUDINAL method ,SPORTS injuries - Abstract
Introduction: While research in online sports betting is dominated by studies using objective player tracking data from providers to identify risky gambling behavior, basicresearch has identified various putative individual risk factors assumed to underlie the development of gambling disorder across all types of gambling. This study aims to examine individual risk factors and their longitudinal clinical relevance in online sports bettors. Methods: German online sports bettors (N = 607, Mage = 34, 92% male) from a provider based sample took part in an online survey. The study team randomly preselected customers to be invited. N = 325 (53,45%) of the participants also took part in an online follow-up survey one year later. Crosssectional and longitudinal associations of putative risk factors and DSM-5 gambling disorder in online sports bettors were analyzed. These risk factors include alcohol and tobacco use, impulsivity, difficulties in emotion identification, emotion regulation strategies, comorbid mental disorders and stress. Results: We found more pronounced impulsivity, difficulties in emotion identification, emotion suppression, comorbid mental disorders and stress were cross-sectionally associated with gambling disorder, and longitudinally predicted gambling disorder in online sports bettors (with the exception of emotion suppression). In an overall model only lack of premeditation and perceived helplessness remained significant as predictors for gambling disorder. Online sports bettors with gambling disorder predominantly showed more pronounced risk factors, which were also confirmed longitudinally as relevant for the maintenance of gambling disorder. Discussion: Risk factors such as impulsivity and stress and appropriate coping mechanisms should consequently be integrated not only into prevention efforts to identify individuals at risk early, but also into intervention efforts to tailor treatment. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
33. The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study.
- Author
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HING, NERILEE, RUSSELL, ALEX M. T., RAWAT, VIJAY, BRYDEN, GABRIELLE M., BROWNE, MATTHEW, ROCKLOFF, MATTHEW, THORNE, HANNAH B., NEWALL, PHILIP, DOWLING, NICKI A., MERKOURIS, STEPHANIE S., and STEVENS, MATTHEW
- Subjects
GAMBLING behavior ,COMPULSIVE gambling ,GAMBLING ,INTERNET gambling ,SPORTS betting ,LIFE change events ,STAY-at-home orders - Abstract
Background and aims: COVID-19 lockdowns limited access to gambling but simultaneously elevated psychosocial stressors. This study assessed the relative effects of these changes on gambling risk status during and after the Australian COVID-19 lockdown from late-March to late-May 2020. Methods: The study administered three surveys to people who had gambled within the past year at T1. Wave 1 asked about before (T1, N 5 2,125) and during lockdown (T2, N 5 2,125). Subsequent surveys focused on one year (T3; N 5 649) and two years after lockdown (T4, N 5 458). The dependent variable was changes in reporting any problem gambling symptoms (PGSI 0 vs 1+). Bivariate analyses and multinomial logistic regression tested for significant associations with: demographics, psychosocial stressors (perceived stress, psychological distress, loneliness, health anxiety about COVID, financial hardship, stressful life events), gambling participation and gambling frequency. Results: Gambling participation and at-risk gambling decreased between T1 and T2, increased at T3, with little further change at T4. When gambling availability was curtailed, decreased gambling frequency on EGMs, casino games, sports betting or race betting, and lower psychosocial stress, were associated with transitions from at-risk to non-problem gambling. When gambling availability resumed, increased EGM gambling frequency, decreased online gambling frequency, and higher psychosocial stress were associated with transitions from non-problem to at-risk gambling. Discussion and conclusions: Gambling availability appears a stronger influence on gambling problems, at the population level, than psychosocial risk factors. Reducing the supply of high-risk gambling products, particularly EGMs, is likely to reduce gambling harm. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
34. Characteristics and prediction of risky gambling behaviour study: A study protocol.
- Author
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Czernecka, Robert, Wirkus, Theresa, Bühringer, Gerhard, and Kräplin, Anja
- Subjects
GAMBLING behavior ,COMPULSIVE gambling ,RESEARCH protocols ,INTERNET gambling ,SPORTS betting ,EMOTION regulation - Abstract
Objective: This study protocol describes the RIGAB study, a prospective case‐control‐study assessing online sports betting behaviour and underlying risk factors for the development of gambling disorder (GD). It has two aims: (1) to characterise sports bettors concerning putative risk factors and their gambling behaviour, and (2) to predict the development of GD from these factors. Methods: At baseline, online sports bettors took part in an online survey comprising a GD screening (DSM‐5), questions on gambling behaviour and on the putative risk factors emotion regulation, impulsivity, comorbidities, stress, and substance use. Participants were reinvited for a 1‐year follow‐up online survey. In a nested design, a subsample was invited in‐person to take part in a cognitive‐behavioural task battery and a clinical interview. Results: Of the initial 6568 online sports bettors invited, 607 participated at baseline (rate: 9.2%), 325 took part in the 1‐year follow‐up and 54 participated in the nested in‐person assessment. Conclusion: The RIGAB study combines different fields of GD studies: player tracking data and putative risk factors from self‐report and behavioural tasks. The results of this study will support the development of preventive measures for participants of online gambling based on the combined findings from previously rather distinct research fields. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
35. No End in Sight; Assessing the Impact of Internet Gaming Disorder on Digital Eye Strain Symptoms and Academic Success.
- Author
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Floros, Georgios D., Glynatsis, Mikes N., and Mylona, Ioanna
- Subjects
GAMING disorder ,SUCCESS ,EYESTRAIN ,COMPULSIVE gambling ,GAMBLING behavior ,INDEPENDENT variables ,HIGH school graduates ,BAR examinations - Abstract
Background: Internet Gaming Disorder (IGD) has been associated with symptoms of Digital Eye Strain (DES) and poor academic performance among adolescent students. The purpose of this study is to assess whether a student's achievement of a specific academic goal within a short period of time can be directly predicted by symptoms of IGD and DES. Methods: This is a cross-sectional survey of 140 high school graduates who received an examination of visual acuity as a pre-requisite for entering the written admission examinations of law enforcement and military academies. The students completed the Digital Eye Strain Questionnaire (DESQ) and the Ten-Item Internet Gaming Disorder Test (IGDT-10) and stated their own evaluation of their chances for success. They were contacted following their admission examinations, and their success or failure to be admitted was recorded. Results: The students with IGD symptomatology were more likely to present with symptoms of DES. They were also more pessimistic about their chances of success in the subsequent written admission examinations; none succeeded, while the rest of the students recorded an expected rate of success. A combination of IGD and complaints related to the prolonged fixation of the upper body in a specific viewing position was the best predictor variable set for future success in admission examinations. Conclusions: IGD is associated with a failure to achieve academic success. Combining a factor for physical discomfort during prolonged sessions of gaming with the typical criteria for IGD may expand the predictive validity of the construct of gaming disorder. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
36. The association between health-related quality of life and problem gambling severity: a cross-sectional analysis of the Health Survey for England.
- Author
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Moore, Esther, Pryce, Robert, Squires, Hazel, and Goyder, Elizabeth
- Subjects
COMPULSIVE gambling ,GAMBLING behavior ,QUALITY of life ,CROSS-sectional method ,HEALTH surveys ,PROPENSITY score matching ,GAMBLING - Abstract
Background: Problem gambling can lead to health-related harms, such as poor mental health and suicide. In the UK there is interest in introducing guidance around effective and cost-effective interventions to prevent harm from gambling. There are no estimates of the health state utilities associated with problem gambling severity from the general population in the UK. These are required to determine the cost-effectiveness of interventions. This study aims to use an indirect elicitation method to estimate health state utilities, using the EQ-5D, for various levels of problem gambling and gambling-related harm. Methods: We used the Health Survey for England to estimate EQ-5D-derived health state utilities associated with the different categories of the Problem Gambling Severity Index (PGSI), PGSI score and a 7-item PGSI-derived harms variable. Propensity score matching was used to create a matched dataset with respect to risk factors for problem gambling and regression models were used to estimate the EQ-5D-derived utility score and the EQ-5D domain score whilst controlling for key comorbidities. Further exploratory analysis was performed to look at the relationship between problem gambling and the individual domains of the EQ-5D. Results: We did not find any significant attributable decrements to health state utility for any of the PGSI variables (categories, score and 7-item PGSI derived harms variable) when key comorbidities were controlled for. However, we did find a significant association between the 7-item PGSI derived harms variable and having a higher score (worse health) in the anxiety/depression domain of the EQ-5D, when comorbidities were controlled for. Conclusions: This study found no significant association between problem gambling severity and HRQoL measured by the EQ-5D when controlling for comorbidities. There might be several reasons for this including that this might reflect the true relationship between problem gambling and HRQoL, the sample size in this study was insufficient to detect a significant association, the PGSI is insufficient for measuring gambling harm, or the EQ-5D is not sensitive enough to detect the changes in HRQoL caused by gambling. Further research into each of these possibilities is needed to understand more about the relationship between problem gambling severity and HRQoL. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
37. Motivational telephone intervention to risk gamblers by a state-owned gambling operator in Sweden.
- Author
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Hakansson, Anders, Franklin, Katja, Dahlström, Maria, and Lyckberg, Axel
- Subjects
INTERNET gambling ,GAMBLING ,GAMBLING behavior ,MOTIVATION (Psychology) ,TELEPHONES - Abstract
Background and aims: Few studies have tested the effect of a motivational telephone intervention from a gambling operator to clients with high-risk gambling practices. This study aimed to study subsequent limit setting, selfexclusions and gambling post-intervention, compared to controls. Methods: The study assessed a motivational, personalized telephone intervention by the state-owned Swedish gambling operator AB Svenska Spel within its subsection of sports, poker, online casino and bingo gambling. Clients successfully reached with the telephone intervention (n = 1,420) were compared to clients who could not be reached (n = 1,504). Gambling practices during 8 weeks pre-intervention were assessed, and outcome measures limit setting, self-exclusion, and gambling 4 weeks post-intervention. Results: The telephone intervention was associated with increased limit settings (10 vs. 5 percent, p < 0.001), self-exclusions (11 vs. 8 percent, p < 0.01), lowered theoretical losses (p < 0.001), but not significantly associated with gambling abstinence (18 vs. 15 percent, p = 0.07). In unadjusted analyses of sub-groups, significant associations of the intervention with full gambling abstinence were seen in people who gamble on online casino/bingo (19 vs. 14 percent, p < 0.01), but not in sports bettors. In logistic regression, the intervention was not associated with full week 1-4 abstinence. Conclusion: A personalized motivational telephone intervention to people displaying high-risk gambling, delivered by a gambling operator, is promising, and effects were seen on the uptake of responsible gambling tools postintervention. Effects may be more pronounced in users of chance-based, online games, than in sports bettors. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
38. Sacralizing the Playful Secular: The Deity of Karuta -Gambling at the Nose Kannon Hall in Sannohe, Aomori.
- Author
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Jiang, Mew Lingjun
- Subjects
NOSE ,TOKUGAWA Period, Japan, 1600-1868 ,PLAYING cards ,APPLE orchards ,GAMBLING ,COMPULSIVE gambling ,BUDDHISTS ,GAMBLING behavior - Abstract
In a faraway apple orchard in Sannohe, a small town in Japan's Aomori Prefecture, a zushi miniature wooden shrine at the Nose Kannon Hall caught the media's attention with its unique adornment—the karuta playing cards with European-inspired abstract designs in bold red and black colors that were used during the early modern period for pastime and gambling. Because of this decoration, the Nose Kannon Hall is known by locals as the Karuta Hall, and the zushi that enshrines the Buddhist deity Bodhisattva Shō-Kanzeon is also believed to be the home of bakuchi no kamisama "the kami deity of gambling". Little is known about the nature of devotion to this bakuchi no kamisama or how the playing cards that were used for frivolous games came to be sacralized as items worthy to be used as decoration of a Buddhist shrine. This article considers the slippage between prayer and play in the regional Buddhist devotion by focusing on the Nose Kannon Hall, which presided at a key intersection along the northern trade route where the local community and outside visitors, such as pilgrims and traders, converged, especially during the Edo period (1603–1868). Marshaling historical records, televised interviews, and images provided by the town officials and guardian family of Nose Kannon Hall, I argue that the use of karuta playing cards on the miniature shrine at Nose Kannon Hall epitomizes a kind of localized early modern Shinto–Buddhist syncretism at the margins of the urban culture that is simultaneously devotional and tongue-in-cheek sacrilegious in a quintessentially Edo-esque way. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
39. Strengthening channeling policy: the Finnish approach to protecting domestic online gambling market.
- Author
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Järvinen-Tassopoulos, Johanna, Marionneau, Virve, and Egerer, Michael
- Subjects
INTERNET gambling ,COMPULSIVE gambling ,INTERNET marketing ,GAMBLING behavior ,GAMBLING ,CIVIL service ,GOVERNMENT business enterprises - Abstract
Many jurisdictions struggle to curb offshore gambling as established approaches to gambling regulation no longer apply to online gambling. This study aimed to examine the arguments used by Finnish stakeholders who discussed channeling as a tool to curb offshore gambling and the monopolistic gambling regime as a sustainable framework to tackle the issue of offshore gambling. In total, 18 Finnish public servants employed in ministries in charge of gambling matters and representatives of Veikkaus, the state-owned gambling company, were interviewed for the purpose of this study. Channeling was described by the interviewees as an important policy tool but without a regulatory framework to block offshore operation, it would remain an ideal type of political strategy. Beside the monopolistic gambling regime, the pros and cons of a potential licensing regime were discussed. This study showed that legislative and regulatory changes form a lengthy political process; the decrease of the market share of online gambling marked the beginning of a new era in Finland's gambling policy. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
40. A multi-stage anticipated surprise model with dynamic expectation for economic decision-making.
- Author
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Chan, Ho Ka and Toyoizumi, Taro
- Subjects
DECISION making ,AFFECTIVE neuroscience ,DYNAMIC models ,GAMBLING behavior ,ECONOMIC expectations ,PROBLEM solving ,PARADOX - Abstract
There are many modeling works that aim to explain people's behaviors that violate classical economic theories. However, these models often do not take into full account the multi-stage nature of real-life problems and people's tendency in solving complicated problems sequentially. In this work, we propose a descriptive decision-making model for multi-stage problems with perceived post-decision information. In the model, decisions are chosen based on an entity which we call the 'anticipated surprise'. The reference point is determined by the expected value of the possible outcomes, which we assume to be dynamically changing during the mental simulation of a sequence of events. We illustrate how our formalism can help us understand prominent economic paradoxes and gambling behaviors that involve multi-stage or sequential planning. We also discuss how neuroscience findings, like prediction error signals and introspective neuronal replay, as well as psychological theories like affective forecasting, are related to the features in our model. This provides hints for future experiments to investigate the role of these entities in decision-making. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
41. Moderating effect of alexithymia between problem gambling and psychotic experiences in university students.
- Author
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Fekih-Romdhane, Feten, Ghrissi, Farah, Stambouli, Manel, Hakiri, Abir, Loch, Alexandre Andrade, Cheour, Majda, and Hallit, Souheil
- Subjects
COMPULSIVE gambling ,ALEXITHYMIA ,YOUNG adults ,GAMBLING behavior ,COLLEGE students - Abstract
Background: Most of the young individuals with problem gambling (PG) or psychotic experiences (PEs) are less prone to seek medical help. Therefore, community-based studies investigating the relationship between these entities in non-clinical young people across a continuum of severity are warranted. To this end, the present study proposes to advance knowledge on the mechanisms that potentially underlie the association between PG and PEs, by examining the role of a potential moderator, i.e. alexithymia, in this relationship. Methods: A total of 399 participants enrolled in this study (mean age = 21.58 ± 3.20 years) participated in an online cross-sectional survey. The South Oaks Gambling Screen (SOGS), the Prodromal Questionnaire-Brief (PQ-B), and the Toronto alexithymia scale (TAS-20) were used. Results: Thirty-three (8.3%) participants had problem-gambling, whereas 13 (3.3%) were probable pathological gamblers. Moderation analysis results adjusted over confounders (age, household crowding index, marital status, personal history of mental disorder, other illegal drug use) showed that the interaction PG by alexithymia (p =.018) was significantly associated with PEs scores. At moderate (Beta = 1.93) and high (Beta = 3.38) levels of alexithymia, more PG was significantly associated with more PEs scores. Conclusion: Findings suggest that GP may have a different impact on PEs depending on the individual's level of alexithymia. As such, both alexithymia and gambling behavior should be considered in the clinical assessment of young people who present with PEs, which can help in implementing more tailored and individualized treatment plans. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
42. REGULATIVA IGARA NA SREĆU U HRVATSKOJ KAO SOCIJALNI RIZIK.
- Author
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Ricijaš, Neven, Maglica, Toni, and Hundrić, Dora Dodig
- Subjects
GAMBLING ,GAMBLING industry ,COMPULSIVE gamblers ,SOCIAL influence ,MENTAL health ,GAMBLING behavior - Abstract
Copyright of Ljetopis Socijalnog Rada / Annual of Social Work is the property of Pravni Fakultet Sveucilista u Zagrebu, Studijski Centar Socijalnog Rada and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2019
- Full Text
- View/download PDF
43. LOSING IT ALL.
- Author
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Csernyik, Rob
- Subjects
COMPULSIVE gambling ,HELP-seeking behavior ,INTERNET gambling ,CASINOS ,GAMBLING behavior ,COUPLES counseling - Abstract
The article discusses the increasing number of women in Canada who are engaging in gambling, particularly online gambling, and the unique challenges they face in terms of addiction and recovery. It highlights the lack of research and support specifically focused on women's gambling addiction, as well as the stigma and shame associated with it. The article emphasizes the need for more attention and resources to address the impact of gambling on Canadian women and calls for tailored prevention and treatment strategies. Personal stories of women who have struggled with gambling addiction and found recovery are also shared. [Extracted from the article]
- Published
- 2024
44. Ethnicity as a risk factor for gambling disorder: a large-scale study linking data from the Norwegian patient registry with the Norwegian social insurance database.
- Author
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Aarestad, Sarah Helene, Erevik, Eilin Kristine, Smith, Otto Robert Frans, Griffiths, Mark D., Leino, Tony Mathias, Mentzoni, Rune Aune, and Pallesen, Ståle
- Subjects
COMPULSIVE gambling ,SOCIAL security ,MEDICAL registries ,DATABASES ,GAMBLING behavior ,ETHNICITY ,SEX ratio ,ETHNIC differences - Abstract
Background: The study investigated ethnicity as a risk factor for gambling disorder (GD), controlling for demographics, citizenship, and years of residency in Norway. Methods: The sample comprised 65,771 individuals from a national patient registry (n = 35,607, age range 18–88 years) and a national social insurance database in Norway (n = 30,164, age rage 18–98 years). The data covered the period from 2008 to 2018. Results: The results showed that when controlling for age and sex, ethnic minorities were overall less likely than those born in Norway to be diagnosed with GD (odds ratio [OR] ranging from 0.293 to 0.698). After controlling for citizenship and years of residency in Norway, the results were reversed and indicated that ethnic minorities were overall more likely to be diagnosed with GD (OR ranging from 1.179 to 3.208). Conclusion: The results suggest that citizenship and years of residency are important variables to account for when assessing the relationship between ethnicity and being diagnosed with GD. Our results may be explained by people from ethnic minority groups being more likely to experience gambling problems but less likely to seek contact with healthcare services for gambling problems. [ABSTRACT FROM AUTHOR]
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- 2023
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45. Juego patológico, depresión y trastorno de personalidad: caso clínico en una mujer joven.
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Capetillo-Ventura, Nelly and Jalil-Pérez, Sarith
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COMPULSIVE gambling ,GAMBLING behavior ,COMORBIDITY ,AFFECTIVE disorders ,PATHOLOGICAL psychology ,COMPULSIVE gamblers ,COMPULSIVE behavior - Abstract
Copyright of Revista Biomedica is the property of Centro de Investigaciones Regionales Dr. Hideyo Noguchi; Facultad de Medicina, UADY and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2014
46. Nonhuman gamblers: lessons from rodents, primates, and robots.
- Author
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Paglieri, Fabio, Addessi, Elsa, De Petrillo, Francesca, Laviola, Giovanni, Mirolli, Marco, Parisi, Domenico, Petrosino, Giancarlo, Ventricelli, Marialba, Zoratto, Francesca, and Adriani, Walter
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COMPULSIVE gambling ,COMPULSIVE behavior ,PATHOLOGICAL psychology ,GAMBLING behavior ,COGNITIVE development - Abstract
The search for neuronal and psychological underpinnings of pathological gambling in humans would benefit from investigating related phenomena also outside of our species. In this paper, we present a survey of studies in three widely different populations of agents, namely rodents, non-human primates, and robots. Each of these populations offers valuable and complementary insights on the topic, as the literature demonstrates. In addition, we highlight the deep and complex connections between relevant results across these different areas of research (i.e., cognitive and computational neuroscience, neuroethology, cognitive primatology, neuropsychiatry, evolutionary robotics), to make the case for a greater degree of methodological integration in future studies on pathological gambling. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
47. The Impact of the COVID-19 Epidemic on Gambling Behavior Intention: The Moderating Effect of Anti-Epidemic Measure
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Jinquan Zhou, Wenjin He, and Susana M. B. Mieiro
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covid-19 epidemic ,gambling motivation ,gambling behavior ,anti-epidemic measures ,behavioral intervention. ,Technology (General) ,T1-995 ,Social sciences (General) ,H1-99 - Abstract
This study focuses on how the COVID-19 epidemic affects gambling motivation and behavior. This research also analyzes the behavioral intervention effects of the anti-epidemic measures on the COVID-19 epidemic and the relationship between the epidemic impact and gambling motivation and behavior. To investigate these connections, this research used Structural Equation Modeling to analyze 334 valid questionnaires collected during COVID-19 from gamblers from mainland China who visited the Macao Special Administrative Region. The results showed that the epidemic impact negatively affected gambling motivation and behavior, and gambling motivation partially mediated the relationship between epidemic impact and gambling behavior. Anti-epidemic measures positively moderated the epidemic’s impact on gambling motivation and behavior. This paper offers a theoretical contribution by proving the influence of the social environment on human motivational behavior, especially the effect of the COVID-19 crisis, and the support of government and enterprise anti-epidemic measures for behavior intervention theory. The practicality of this study consists of behavioral interventions from anti-epidemic efforts by regional government and industry to cope with the epidemic. These measures should influence the gamblers’ behavior intentions by considering the health and safety strategies that may reduce the impact of the COVID-19 epidemic on mainland Chinese gamblers. Doi: 10.28991/ESJ-2023-07-04-024 Full Text: PDF
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- 2023
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48. Young people's recall and perceptions of gambling advertising and intentions to gamble on sport.
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NYEMCSOK, CHRISTIAN, THOMAS, SAMANTHA L., BESTMAN, AMY, PITT, HANNAH, DAUBE, MIKE, and CASSIDY, REBECCA
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YOUNG adults ,GAMBLING behavior ,PRECAUTIONARY principle ,GAMBLING ,SPORTS - Abstract
Background: There has been an increased international policy focus on the factors that may contribute to, and prevent, the normalization of gambling for young people. However, there is still limited research, which investigates the role of advertising in shaping young people's gambling attitudes and consumption intentions. Methods: Mixed methods study of 111 young people aged 11-16 years recruited from community basketball stadiums in Victoria, Australia, between May and July 2018. Interviewer-assisted surveys investigated recall and awareness of sports betting brands, perceptions of promotional strategies, intention to gamble, and reasons for betting on particular sports. Quantitative data were analyzed using descriptive statistics and χ
2 tests. Thematic analyses were used to interpret qualitative responses. Results: Young people had high recall and awareness of advertising, with most able to name at least one betting brand (n = 90, 81.1%), and many demonstrating a high awareness of the distinct characteristics (such as colors and appeal strategies) of different brands. A fifth of young people (n = 25, 22.5%) expressed intentions to gamble at 18 years, with boys significantly more likely than girls to state they would gamble (χ2 = 10.90, p = .001). Young people perceived that advertising strategies associated with inducement promotions would be the most influential in encouraging individuals to gamble. While many young people took promotions at face value, there was evidence that some were able to critically engage with and challenge the messages within marketing. Discussion and conclusions: Current regulatory structures appear to be ineffective in limiting young people's recall and awareness of gambling advertising. Lessons from tobacco control support the application of precautionary approaches as a more effective way to limit young people's development of positive gambling attitudes and behaviors. [ABSTRACT FROM AUTHOR]- Published
- 2018
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49. What Do Bettors Want? Determinants of Pari-Mutuel Betting Preference.
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Gramm, Marshall, McKinney, C. Nicholas, Owens, Douglas H., and Ryan, Matt E.
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GAMBLING ,HORSE race betting ,CONSUMER preferences research ,SIMULCASTING of horse racing ,THOROUGHBRED horse ,PARIMUTUEL betting ,WAGERS ,HORSE racetracks ,ECONOMIC competition ,HORSEPLAYERS ,GAMBLING behavior ,EMPIRICAL research ,ECONOMICS - Abstract
This paper is an analysis of the demand for thoroughbred racetrack wagers, examining evidence that would support the existence of two types of bettors: the risk-averse informed bettor versus the uninformed bettor. Looking at 12 major racetracks over the fall of 2002, we undertake an empirical examination of the determinants of bettors' preferences for particular wagers on specific races. The goal is to try to determine what individual aspects of a race (conditions, surface, participants, etc.) will encourage increased wagering dollars. With the advent of simulcasting, the competition for the wagering dollar is fierce, as the bettor can choose from more than 100 races daily, each race offering numerous betting options. We find for most wagers that higher quality participants, larger and more competitive fields, and turf races increase betting volume while higher pari-mutuel takeout, poor track conditions, and other races run concurrently reduce volume. However, more competitive fields reduce betting volume in the show and trifecta pools. Optimal field size is determined to be between 10 and 12 betting interests. Overall, we find support for the existence of a significant share of risk-averse informed bettors. [ABSTRACT FROM AUTHOR]
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- 2007
- Full Text
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50. Challenges in Responsible Provision of Gambling: Questions of Efficacy, Effectiveness and Efficiency.
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Hing, Nerilee and Mackellar, Jo
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- *
GAMBLING behavior , *SOCIAL responsibility of business , *SOCIAL impact assessment , *SOCIAL impact , *GAMBLING industry , *SERVICE industries - Abstract
This paper aims to explain why responsible provision of gambling is an important corporate social issue facing many gambling providers by examining its status with reference to three characteristic features of such issues proposed in the corporate social responsibility literature—expectational gaps, impacts and controversy (Wartick and Mahon, 1994). The existence of expectational gaps, impacts and controversy relating to contemporary gambling operations thus clarifies why gambling providers are under pressure to manage their gambling operations in a more socially responsible manner. A second aim is to clarify why resolving this issue has been difficult. Drawing on a second explanatory framework from the corporate social responsibility literature (Waddock and Mahon, 1991), the paper identifies three areas hindering the resolution of this issue between gambling providers and key stakeholders--lack of agreement over the facts (efficacy), lack of agreement over goals (effectiveness) and lack of agreement over the means to achieve these goals (efficiency). By examining these existing barriers, it is hoped that some pathways to the issue's resolution may be illuminated. Examples from Australia underpin the discussion. [ABSTRACT FROM AUTHOR]
- Published
- 2004
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